403 lines
22 KiB
Markdown
403 lines
22 KiB
Markdown
# Test History — DonkeyCar RL Autoresearch
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Last updated: 2026-04-18
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This document records every significant training experiment, what was
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changed, what was observed, and what was learned. Use this to make
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methodical decisions rather than random changes.
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---
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## Baseline Models (Phase 1 & 2)
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### Phase 2 Champion
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- **Model:** `models/champion/model.zip`
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- **Track trained on:** generated_road only
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- **Steps:** 13,328
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- **Hyperparams:** lr=0.000225, PPO continuous actions, ThrottleClamp(0.2), v4 reward
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- **Result:** ✅ Drives generated_road perfectly, stays in right lane
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- **Zero-shot:** ❌ Fails on generated_track (confirmed), ❌ Fails on mini_monaco
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- **Notes:** Single track, simple road, model converged cleanly. Final model = best model (no divergence in 13k steps)
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---
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## Mountain Track Experiments
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All experiments: mountain_track only, lr=0.000725, throttle_min varies, 90k steps
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### Exp 1 — Mountain track, old v4 reward, throttle_min=0.2
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- **Reward:** v4 (CTE × efficiency × speed)
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- **throttle_min:** 0.2
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- **Key observation:** Car gets partway up hill, slows, stops, rolls back. Always crashes at same step (~153-166). Steps logged: 0.200 throttle at hill = not enough power
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- **Root cause:** v4 reward gives zero gradient signal on hill (efficiency→0, speed→0, reward→0 simultaneously, no direction for "apply more throttle")
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- **Learned:** v4 reward is broken for inclined terrain
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### Exp 2 — Mountain track, old v4 reward, throttle_min=0.2, continued to 200k
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- **Reward:** v4
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- **throttle_min:** 0.2
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- **Key observation:** Only 2 behaviors: turn left and hit barrier, or go straight and hit barrier at turn
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- **Result:** ❌ Killed early — no improvement
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- **Learned:** More steps alone cannot fix a broken reward signal
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### Exp 3 — Mountain track, old v4 reward, throttle_min=0.5
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- **Reward:** v4
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- **throttle_min:** 0.5 (increased to overcome hill)
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- **Key observation:** Circle exploit dominated entire run — 0.5-1.75 second laps throughout
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- **Lap times logged:** All short (exploit)
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- **Result:** ❌ Model useless (reward=4.99 after 90k steps)
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- **Learned:** Higher throttle got car over hill but circle exploit took over because v4 has no efficiency penalty when throttle is high
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### Exp 4 — Continued from Exp 3 (200k total), old v4 reward, throttle_min=0.5
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- **Reward:** v4
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- **throttle_min:** 0.5
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- **Key observation:** Killed early — same 2 behaviors (left into barrier, straight into barrier)
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- **Result:** ❌ Killed
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- **Learned:** Continuing bad training does not help
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### Exp 5 — Mountain track, v5 reward, throttle_min=0.5 ⭐ KEY EXPERIMENT
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- **Reward:** v5 (speed × CTE-quality) — NEW reward that directly incentivises throttle on hills
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- **throttle_min:** 0.5
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- **Method:** Direct model.learn() — NO train_multitrack(), ONE connection throughout
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- **Key observation:** Genuine 20-22 second laps appearing from step ~30,000 onward
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- **Lap times:** 19-22 seconds (genuine), consistently for 60k steps
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- **Result:** ❌ Final model poor — best model was at step ~30k but we only saved final (step 90k) model
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- **Root cause of failure:** No best-model saving. Policy peaked at 30k, diverged by 90k
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- **Learned:**
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1. v5 reward WORKS for mountain track
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2. throttle_min=0.5 WORKS for hill
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3. Direct model.learn() (no track switching) avoids phantom car issues
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4. MUST save best model during training, not just final
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### Exp 6 — Mountain track, v5 reward, throttle_min=0.5, train_multitrack (1 segment)
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- **Reward:** v5
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- **throttle_min:** 0.5 (first segment only — close_and_switch used 0.2 for subsequent segments)
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- **Method:** train_multitrack() with steps_per_switch=90000 (one giant segment = one checkpoint)
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- **Key observation:** Circle exploit dominated — only 0.5-1.75 second laps throughout
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- **Result:** ❌ Only 1 checkpoint saved (at step 90k). Best reward=4.99
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- **Root cause:** Using steps_per_switch=TOTAL_STEPS defeated checkpointing (one segment = one save). Circle exploit reappeared (different from Exp5 — random seed variation)
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- **Learned:** steps_per_switch=TOTAL_STEPS is WRONG for single-track training with checkpointing
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### Exp 7 — Mountain track, v5 reward + episode termination on short lap, throttle_min mixed
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- **Reward:** v5 + short-lap now TERMINATES episode (not just penalty)
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- **throttle_min:** 0.5 initial, 0.2 after segment 1 (bug: close_and_switch used module default)
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- **Method:** train_multitrack() with steps_per_switch=6000 (15 segments)
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- **Key observation:** Car in LEFT lane, sitting doing nothing. Not normal spawn position.
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- **Hypothesis:** Phantom car from Exp6's ghost car still in sim. Two TCP connections spawned two cars. User watched phantom (left lane, no commands). Training went to different car.
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- **Result:** ❌ Killed — phantom car issue
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- **Learned:**
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1. close_and_switch() between segments creates phantom car risk for single-track training
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2. throttle_min MUST be passed consistently — module default is 0.2, not 0.5
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3. For single-track training: do NOT use close_and_switch() at all
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### Exp 8 — Mountain track, v5 reward + episode termination, throttle_min=0.5 consistently (RUNNING NOW)
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- **Reward:** v5 + short-lap terminates episode
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- **throttle_min:** 0.5 throughout (no close_and_switch = no module default override)
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- **Method:** Direct model.learn() in loop — ONE connection throughout entire run
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- **Checkpoints:** 15 numbered saves (every 6,000 steps) + best_model.zip
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- **PID:** 2941877, log: /tmp/exp8.log
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- **Status:** Running since 11:17, ~1h45m total
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- **Watch:** `tail -f /tmp/exp8.log`
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- **Success criteria:** Genuine 19-22 second laps appearing during training AND best_model.zip drives cleanly in deterministic eval
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---
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## Wave 4 Multi-Track Experiments (generated_track + mountain_track)
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### Trial 9 ⭐ BEST OVERALL MODEL
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- **Model:** `models/wave4-trial-0009/model.zip`
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- **Tracks:** generated_track + mountain_track (round-robin, switch every 6,851 steps)
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- **Steps:** 89,893 total (~45k per track)
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- **Hyperparams:** lr=0.000725, switch=6,851
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- **Reward:** v4 (old — before exploit patches)
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- **Result:**
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- ✅ Drives generated_track (3/3 episodes, 13-16 second genuine laps)
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- ✅ Drives mini_monaco zero-shot (2000 steps, 40-second genuine laps — never seen in training)
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- ❌ Crashes on mountain_track (~200 steps — hill + corner)
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- ❌ Crashes on generated_road (~46 steps — turns right immediately)
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- **Notes:** Only 1 of 25 Wave 4 trials succeeded. Suspected random seed luck. Same hyperparameters repeated in Exp2 (overnight) produced useless model.
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### Wave 4 Other Trials (1-25 except Trial 9)
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- **Result:** All crashed on mini_monaco within 20-265 steps
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- **Median mini_monaco score:** ~112 (crashes at ~130 steps)
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- **Trials 14, 25:** Scored 1573, 1543 — suspected shuttle exploit (car going back and forth on straight)
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- **Learned:** Multi-track training is highly sensitive to random seed. GP+UCB did not converge reliably.
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---
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## Key Decisions Made (What We Keep)
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| Decision | Reason |
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| v5 reward: `speed × CTE-quality` | Directly incentivises throttle on hills. v4 gave zero gradient on inclines. |
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| throttle_min=0.5 for mountain_track | Overcomes hill. Car can now reach first corner. |
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| Short-lap penalty + EPISODE TERMINATION | Penalty alone insufficient — model stayed alive and accumulated rewards between laps. Termination makes circling strictly unprofitable. |
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| Numbered checkpoints every segment | Never lose a good mid-training model again (ADR-017) |
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| best_model.zip updated on new best segment score | Final model ≠ best model. Peak can be at 30k even if final is at 90k. |
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| Single TCP connection for single-track training | Avoids phantom car problem from close_and_switch() |
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| lr=0.000725 | From Trial 9 (best model). Consistent with good results. |
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## Key Problems Still Open
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| Problem | Status |
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| Mountain track circle exploit | Partially fixed — episode termination added. Exp8 will show if it holds. |
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| Mountain track — car can't navigate first corner reliably | Still being investigated. Exp5 showed genuine laps so it IS solvable. |
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| Multi-track generalization is random-seed dependent | No reliable solution yet. Trial 9 was lucky. |
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| Mountain track model doesn't generalise to other tracks | Expected — single track training generalises poorly. Next step after Exp8 succeeds. |
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---
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## Next Steps (Proposed, Not Yet Run)
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1. **Exp 8 result:** If best_model.zip drives mountain_track reliably → proceed to Step 2
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2. **Combine mountain_track + generated_track** using v5 reward, throttle_min=0.5, proper checkpointing
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3. **Test combined model** on all 4 tracks — can it generalise to mini_monaco like Trial 9 did?
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4. **If yes:** We have reproduced Trial 9 reliably with a better reward function
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### Exp 8 — Mountain track, v5 reward, throttle_min=0.5, CORRECT checkpointing ✅ COMPLETED
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- **Reward:** v5 (speed × CTE-quality)
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- **throttle_min:** 0.5
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- **Method:** Direct model.learn() loop, single TCP connection, NO close_and_switch
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- **Steps:** 90,000 total | 6,000 per segment | 15 checkpoints
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- **Circle exploit fix:** Short-lap terminates episode immediately
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- **Peak segment:** Seg 10 (step 60,000) — 567 reward / 2000 steps (FULL EVAL on mountain_track!)
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- **Policy diverged:** Seg 11-15 (31, 20 reward) — best_model.zip captured the peak correctly
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- **Checkpoints saved:** checkpoint_0006000.zip through checkpoint_0090000.zip + best_model.zip
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- **Final eval results using best_model.zip (step 60k weights):**
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| Track | Ep1 | Ep2 | Ep3 | Mean steps | Result |
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| mountain_track (training) | 382 | 529 | 182 | 364 | ❌ crashes |
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| generated_track (zero-shot) | 63 | 61 | 61 | 62 | ❌ crashes |
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| mini_monaco (zero-shot) | 154 | 155 | 104 | 138 | ❌ crashes at one corner |
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| generated_road (zero-shot) | 41 | 42 | 41 | 41 | ❌ crashes |
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- **Throttle test:** mini_monaco at throttle_min=0.5 over 5 episodes: 93/94/79/95/94 steps (mean=91, very consistent = same corner every time). throttle_min=0.2 test impossible — action space baked in at training time.
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- **Key findings:**
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1. ✅ Circle exploit fully eliminated — no short laps observed
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2. ✅ Best model saving worked — captured step 60k peak, not step 90k drift
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3. ✅ Genuine 20-22 second laps during training from step ~18k onward
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4. ❌ Model crashes at exactly the same corner on mini_monaco every time (too fast)
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5. ❌ throttle_min=0.5 baked into action space — model cannot output throttle < 0.5, cannot slow for corners
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6. 🔑 INSIGHT: v4 + 0.2 failed because v4 gradient = 0 on hill. v5 gradient is non-zero — model CAN learn to apply high throttle when needed even with 0.2 floor
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### Exp 9 — Mountain track, v5 reward, throttle_min=0.2 (RUNNING)
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- **Change from Exp8:** throttle_min: 0.5 → **0.2** (only change)
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- **Reward:** v5 (speed × CTE-quality) — UNCHANGED
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- **Hypothesis:** v5 reward provides non-zero gradient signal on hill (∂reward/∂speed is non-zero).
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Model CAN learn to output high throttle on hill. With 0.2 floor, model has full range [0.2, 1.0]
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and can apply lower throttle on corners — potentially solving mini_monaco corner crash.
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- **What we never tested:** (0.2, v4) failed. (0.5, v5) worked. (0.2, v5) was never tried.
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- **Risk:** Model may still stall on hill if gradient convergence is slow in early training.
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StuckTermination (-1.0) + v5 speed gradient together should push toward higher throttle.
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- **Next test (Exp10):** Add track_progress bonus to reward (v6) — one variable at a time.
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- **Save dir:** models/exp9-mountain-v5-throttle02/
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- **Watch:** tail -f /tmp/exp9.log
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### Exp 9 — Evaluation Results (3-set test, 1 run per track per set)
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**Model tested:** `models/exp9-mountain-v5-throttle02/best_model.zip`
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**Date:** 2026-04-18
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**Test setup:** 3 independent sets, lighting randomises each run (no fixed seed)
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| Track | Set 1 | Set 2 | Set 3 | Mean | Pattern |
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| mountain_track (trained) | ✅ 2000 | ✅ 2000 | ✅ 2000 | **2000** | Rock solid |
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| generated_track (zero-shot) | ❌ 79 | ❌ 61 | ❌ 82 | **74** | Always fails — can't make first corner |
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| generated_road (zero-shot) | ❌ 651 | ✅ 2000 | ❌ 1203 | **1285** | Highly variable — lighting dependent |
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| mini_monaco (zero-shot) | ❌ 32 | ❌ 60 | ❌ 34 | **42** | Always fails — veers right immediately |
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**User observations:**
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- mountain_track: 80-90% of time on or near centre yellow line. Solid driving.
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- generated_road: Driving looks good when it works, but goes off course. Lighting variation causes inconsistency.
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- generated_track: Cannot make first corner at all. Model sees nothing it recognises.
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- mini_monaco: Veers right immediately at start before any visible driving. Crashes before reaching the road.
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**Key finding — Lighting effect confirmed:**
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Generated_road varies 651→2000→1203 with identical model and track. ONLY lighting changes.
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Mountain_track is immune because it trained under many random lighting conditions.
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Generated_track and mini_monaco fail regardless of lighting — visual domain too different.
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**What this tells us about next steps:**
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Train on mountain_track + generated_track together (v5 reward, throttle_min=0.2).
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Both tracks have random lighting each episode → model forced to learn lighting-invariant features.
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Goal: model that is reliable on both training tracks, then test generalisation to generated_road and mini_monaco.
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### Exp 10 — Two tracks: generated_track + mountain_track, v5 reward, throttle_min=0.2
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- **Change from Exp9:** Added generated_track as second training track
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- **Reward:** v5 (speed × CTE) — unchanged
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- **throttle_min:** 0.2 — unchanged from Exp9
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- **Training tracks:** generated_track + mountain_track (round-robin, switch every 6,000 steps)
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- **Total steps:** 90,000 | Steps per switch: 6,000 | ~7.5 rotations through both tracks
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- **lr:** 0.000725 — unchanged
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- **Hypothesis:** Adding generated_track visual diversity forces model to learn
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lighting-invariant road-following features. Mountain_track teaches hill throttle.
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Together should generalise better to generated_road and potentially mini_monaco.
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- **Expected results:** mountain_track reliable, generated_track reliable,
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generated_road improved, mini_monaco TBD
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- **This is essentially Trial 9 repeated with:** v5 reward + throttle_min=0.2 + proper checkpointing + exploit fix
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### Exp 10 — Evaluation Results (3-set test, 2026-04-19)
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**Model tested:** `models/exp10-two-tracks/best_model.zip`
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**Result: TOTAL FAILURE — crashes on every track, every set.**
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| Track | Set 1 | Set 2 | Set 3 | Mean | Verdict |
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| mountain_track (trained) | 178 | 179 | 179 | **179** | ❌ Crashes at same spot every time |
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| generated_track (trained) | 99 | 82 | 88 | **90** | ❌ Crashes almost immediately |
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| generated_road (zero-shot) | 135 | 223 | 105 | **154** | ❌ Crashes early |
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| mini_monaco (zero-shot) | 111 | 133 | 129 | **124** | ❌ Crashes early |
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**Comparison to previous best models:**
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- Exp 9 (mountain only): mountain_track was 2000/2000 every time → now 179. **91% regression.**
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- Wave 4 Trial 9 (generated_track + mountain_track via autoresearch): generated_track 2000/2000, mini_monaco 2000/2000 → now 90 and 124.
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**Analysis:**
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- The round-robin track switching every 6,000 steps via `multitrack_runner.train_multitrack()`
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produced a model that learned NEITHER track. This is catastrophic interference.
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- Wave 4 Trial 9 used the same two tracks but via the autoresearch controller with different
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hyperparameters (switch=6,851, lr=0.000725, 90k steps). The key difference is likely in
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HOW the environment switching works — `multitrack_runner` closes and reopens envs,
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potentially disrupting PPO's rollout buffer and value function estimates.
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- Mountain_track crashes at exactly step 178-179 in all 3 sets — suggests the model has
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learned a fixed degenerate policy (always turn one direction) rather than responding to vision.
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**Key question:** Why did Wave 4 Trial 9 succeed with similar parameters but Exp 10 failed?
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Possible causes: (1) env close/reopen resets PPO internal state, (2) `best_model` selection
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criteria differs, (3) multitrack_runner wrapping chain differs from autoresearch controller.
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**Full log:** `agent/test-results/2026-04-19_10-15_exp10-two-tracks.log`
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### Exp 9 vs Exp 10 — Root Cause Analysis
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| Aspect | Exp 9 (worked ✅) | Exp 10 (failed ❌) |
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| **Tracks** | mountain_track **only** | generated_track + mountain_track (round-robin) |
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| **Env setup** | `VecTransposeImage(DummyVecEnv([make_env]))` — created ONCE, never closed | `wrap_env(raw)` passed to PPO, which auto-wraps; **closed and reopened** every 6k steps |
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| **Track switching** | None — single env for entire 90k steps | `close_and_switch()` — close env, exit_scene, sleep, gym.make new track |
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| **PPO continuity** | Single `model.learn()` calls with `reset_num_timesteps=False`, same env | `model.learn()` + `model.set_env(new_env)` after each switch |
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| **Eval between segments** | Direct `env.reset()` + predict loop on same env | Same, but env may be a different track than what was just trained |
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| **Best model selection** | Based on eval reward on mountain_track | Based on segment reward — could be from either track |
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**Conclusion:** Exp 9 kept a single persistent env connection for all 90k steps.
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Exp 10 closed and reopened the env every 6k steps with `model.set_env()`.
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This likely disrupts PPO's rollout buffer, value estimates, and observation normalization.
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Exp 9 was a completely different (simpler) script with no track switching at all.
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### Exp 10 vs Wave 4 Trial 9 — Why Did Trial 9 Work?
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Wave 4 Trial 9 used nearly identical hyperparameters to Exp 10 and the SAME
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`multitrack_runner.py` code — yet Trial 9 scored 1435 on mini_monaco (zero-shot)
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while Exp 10 crashes on every track at <180 steps.
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**Wave 4 Trial 9 parameters:**
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- lr=0.000725, steps_per_switch=6,851, total_timesteps=89,893
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- Trained on generated_track + mountain_track (same as Exp 10)
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- Used `multitrack_runner.py` via CLI subprocess (same close_and_switch logic)
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**Exp 10 parameters:**
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- lr=0.000725, steps_per_switch=6,000, total_timesteps=90,000
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- Nearly identical to Trial 9
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**But Wave 4 was mostly failures too:**
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| Metric | Value |
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| Total Wave 4 trials | 25 |
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| Scores > 500 | 4 / 25 (16%) |
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| Scores > 200 | 5 / 25 (20%) |
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| Median score | 111.3 |
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| Mean score | 343.8 |
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| Std deviation | 566.2 |
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The top 4 scores (1943, 1573, 1543, 1435) are massive outliers — 80% of trials
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scored below 200. Trial 0 (score 1943) was later found to be pre-exploit-patch
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and Trial 14 (1573) and Trial 25 (1543) showed inconsistent driving when
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re-tested (see STATE.md).
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**The real conclusion:** Trial 9's success was likely due to **lucky random
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initialization of CNN weights**. With 80% of trials failing under the same
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training methodology, the multitrack round-robin approach via close_and_switch
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is fundamentally unreliable. The few successes are random seed lottery winners,
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not evidence that the method works.
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**Wave 5 reproduction attempt:** We tried training on generated_track only
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(single track, no switching, same lr=0.000725, 90k steps) to test whether
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the track-switching was the problem. Result stored in `models/wave5-gentrack-only/`.
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(Results were poor — could not reproduce Trial 9's quality.)
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**Open question:** Is there a reliable way to do multi-track training, or
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should we focus on single-track training with domain randomization (lighting,
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camera angle) to achieve generalization instead?
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### Exp 11 — Parallel DummyVecEnv, v5 reward (ABORTED)
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- **Date:** 2026-04-19
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- **Change from Exp10:** Two sim instances (port 9091 + 9093), DummyVecEnv wraps both.
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PPO sees both tracks in every rollout batch. No close_and_switch.
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- **Tracks:** generated_track (9091) + mountain_track (9093)
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- **Reward:** v5 (speed × CTE) — same as Exp 9/10
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- **Result:** ABORTED at 66k/90k steps. Circular driving observed on generated_track.
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v5 reward has no efficiency term → circles at CTE≈0 earn positive reward.
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- **Positive:** Parallel env infrastructure works! Both sims connected, PPO trained
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stably with no env switching issues. Consistent improvement 14.7→67.8 combined.
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- **Negative:** Circular driving exploit returned because v5 dropped efficiency.
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### Exp 11b — Parallel DummyVecEnv, v6 reward (anti-circle gate)
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- **Date:** 2026-04-19
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- **Change from Exp11:** Reward v6 (speed × CTE + efficiency gate ≥ 0.15).
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Also stuck_steps 80→40 (faster stuck termination).
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- **Tracks:** generated_track (9091) + mountain_track (9093)
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- **Total steps:** 90,000 | lr=0.000725 | throttle_min=0.2
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**Training progress (eval at each 6k checkpoint):**
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| Steps | gen_track | mountain | Combined | Note |
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|---|---|---|---|---|
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| 6k | 91s | 130s | 10.7r | Early |
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| 18k | 100s | 100s | 15.9r | Improving |
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| 36k | 161s | 160s | 26.2r | ⭐ |
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| 42k | 160s | 159s | 28.9r | ⭐ |
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| 60k | 164s | 163s | — | Plateau |
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| 78k | 169s | 168s | 29.2r | ⭐ |
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| 90k | 173s | 172s | — | End |
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**Evaluation results (best_model, 3 sets per track):**
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| Track | Set 1 | Set 2 | Set 3 | Mean | Verdict |
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|---|---|---|---|---|---|
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| mountain_track (trained) | 195 | 196 | 192 | **194** | ❌ |
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| generated_track (trained) | 192 | 194 | 192 | **193** | ❌ |
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| generated_road (zero-shot) | 192 | 196 | 194 | **194** | ❌ |
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| mini_monaco (zero-shot) | 194 | 192 | 196 | **194** | ❌ |
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**Analysis:**
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- ✅ No circular driving (efficiency gate works)
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- ✅ Remarkably consistent: all tracks ~194 steps, very low variance
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- ✅ Parallel env infrastructure is stable and reliable
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- ❌ Model plateaus at ~170-195 steps and never improves past that
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- ❌ Much worse than Exp 9 (mountain only: 2000/2000) or Wave 4 Trial 9 (2000/2000)
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- The consistency across all 4 tracks (including zero-shot) suggests the model
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learned a generic short-drive policy, not track-specific features
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- Possible cause: 90k steps may be insufficient for 2-env parallel training
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(effective steps per track = 45k each), or the efficiency gate may be
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suppressing early exploration
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**Key findings:**
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1. Parallel DummyVecEnv works mechanically — this is the right infrastructure
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2. v6 reward prevents circular driving
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3. But 90k steps with 2 parallel envs may not be enough training budget
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4. Compare: Exp 9 (single track, 90k steps, v5) → 2000 steps. Exp 11b
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(2 tracks, 90k steps, v6) → 194 steps. The training budget per track
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is halved AND the reward is harder to exploit.
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**Next experiments to consider:**
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- Increase total_timesteps to 180k-250k (restore per-track budget)
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- Try v6 reward on single track first to isolate reward vs multi-track effects
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- Try v5 reward with parallel envs but longer training (accept some circling)
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- Check if efficiency gate triggers too aggressively during normal cornering
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