sdsandbox-rl-scripts/Scripts/GlobalState.cs

39 lines
1.4 KiB
C#
Executable File

using System.Collections.Generic;
using UnityEngine;
public static class GlobalState
{
public static string version = "v25.06.10";
public static string host = "0.0.0.0";
public static int port = 9091;
public static int portPrivateAPI = 9092;
public static int fps = 60;
public static float timeScale = 1.0f;
public static int maxSplitScreen = 4;
public static bool bAutoHideSceneMenu = false;
// should we create a car even though we don't have a network client?
public static bool bCreateCarWithoutNetworkClient = false;
public static string log_path = "default";
public static bool extendedTelemetry = true;
public static bool generateTrees = true;
public static bool generateRandomCones = true;
public static bool randomLight = true;
public static bool overheadCamera = false;
public static bool raceCameras = false;
public static bool paceCar = false;
public static bool manualDriving = false;
public static float kp = 5.0f;
public static float kd = 5.0f;
public static float ki = 0.0f;
public static string privateKey = "";
public static bool useSeed = false;
public static int seed = 20432814;
public static string additionnalContentPath = "";
public static string[] sceneNames;
public static List<AssetBundle> bundleScenes = new List<AssetBundle>();
public static bool drawLidar = true;
public static float timeOut = 300f;
}