using System.Collections.Generic; using UnityEngine; public static class GlobalState { public static string version = "v25.06.10"; public static string host = "0.0.0.0"; public static int port = 9091; public static int portPrivateAPI = 9092; public static int fps = 60; public static float timeScale = 1.0f; public static int maxSplitScreen = 4; public static bool bAutoHideSceneMenu = false; // should we create a car even though we don't have a network client? public static bool bCreateCarWithoutNetworkClient = false; public static string log_path = "default"; public static bool extendedTelemetry = true; public static bool generateTrees = true; public static bool generateRandomCones = true; public static bool randomLight = true; public static bool overheadCamera = false; public static bool raceCameras = false; public static bool paceCar = false; public static bool manualDriving = false; public static float kp = 5.0f; public static float kd = 5.0f; public static float ki = 0.0f; public static string privateKey = ""; public static bool useSeed = false; public static int seed = 20432814; public static string additionnalContentPath = ""; public static string[] sceneNames; public static List bundleScenes = new List(); public static bool drawLidar = true; public static float timeOut = 300f; }