228 lines
13 KiB
Markdown
228 lines
13 KiB
Markdown
# Test History — DonkeyCar RL Autoresearch
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Last updated: 2026-04-18
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This document records every significant training experiment, what was
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changed, what was observed, and what was learned. Use this to make
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methodical decisions rather than random changes.
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---
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## Baseline Models (Phase 1 & 2)
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### Phase 2 Champion
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- **Model:** `models/champion/model.zip`
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- **Track trained on:** generated_road only
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- **Steps:** 13,328
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- **Hyperparams:** lr=0.000225, PPO continuous actions, ThrottleClamp(0.2), v4 reward
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- **Result:** ✅ Drives generated_road perfectly, stays in right lane
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- **Zero-shot:** ❌ Fails on generated_track (confirmed), ❌ Fails on mini_monaco
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- **Notes:** Single track, simple road, model converged cleanly. Final model = best model (no divergence in 13k steps)
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---
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## Mountain Track Experiments
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All experiments: mountain_track only, lr=0.000725, throttle_min varies, 90k steps
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### Exp 1 — Mountain track, old v4 reward, throttle_min=0.2
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- **Reward:** v4 (CTE × efficiency × speed)
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- **throttle_min:** 0.2
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- **Key observation:** Car gets partway up hill, slows, stops, rolls back. Always crashes at same step (~153-166). Steps logged: 0.200 throttle at hill = not enough power
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- **Root cause:** v4 reward gives zero gradient signal on hill (efficiency→0, speed→0, reward→0 simultaneously, no direction for "apply more throttle")
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- **Learned:** v4 reward is broken for inclined terrain
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### Exp 2 — Mountain track, old v4 reward, throttle_min=0.2, continued to 200k
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- **Reward:** v4
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- **throttle_min:** 0.2
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- **Key observation:** Only 2 behaviors: turn left and hit barrier, or go straight and hit barrier at turn
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- **Result:** ❌ Killed early — no improvement
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- **Learned:** More steps alone cannot fix a broken reward signal
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### Exp 3 — Mountain track, old v4 reward, throttle_min=0.5
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- **Reward:** v4
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- **throttle_min:** 0.5 (increased to overcome hill)
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- **Key observation:** Circle exploit dominated entire run — 0.5-1.75 second laps throughout
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- **Lap times logged:** All short (exploit)
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- **Result:** ❌ Model useless (reward=4.99 after 90k steps)
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- **Learned:** Higher throttle got car over hill but circle exploit took over because v4 has no efficiency penalty when throttle is high
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### Exp 4 — Continued from Exp 3 (200k total), old v4 reward, throttle_min=0.5
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- **Reward:** v4
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- **throttle_min:** 0.5
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- **Key observation:** Killed early — same 2 behaviors (left into barrier, straight into barrier)
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- **Result:** ❌ Killed
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- **Learned:** Continuing bad training does not help
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### Exp 5 — Mountain track, v5 reward, throttle_min=0.5 ⭐ KEY EXPERIMENT
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- **Reward:** v5 (speed × CTE-quality) — NEW reward that directly incentivises throttle on hills
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- **throttle_min:** 0.5
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- **Method:** Direct model.learn() — NO train_multitrack(), ONE connection throughout
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- **Key observation:** Genuine 20-22 second laps appearing from step ~30,000 onward
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- **Lap times:** 19-22 seconds (genuine), consistently for 60k steps
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- **Result:** ❌ Final model poor — best model was at step ~30k but we only saved final (step 90k) model
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- **Root cause of failure:** No best-model saving. Policy peaked at 30k, diverged by 90k
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- **Learned:**
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1. v5 reward WORKS for mountain track
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2. throttle_min=0.5 WORKS for hill
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3. Direct model.learn() (no track switching) avoids phantom car issues
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4. MUST save best model during training, not just final
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### Exp 6 — Mountain track, v5 reward, throttle_min=0.5, train_multitrack (1 segment)
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- **Reward:** v5
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- **throttle_min:** 0.5 (first segment only — close_and_switch used 0.2 for subsequent segments)
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- **Method:** train_multitrack() with steps_per_switch=90000 (one giant segment = one checkpoint)
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- **Key observation:** Circle exploit dominated — only 0.5-1.75 second laps throughout
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- **Result:** ❌ Only 1 checkpoint saved (at step 90k). Best reward=4.99
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- **Root cause:** Using steps_per_switch=TOTAL_STEPS defeated checkpointing (one segment = one save). Circle exploit reappeared (different from Exp5 — random seed variation)
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- **Learned:** steps_per_switch=TOTAL_STEPS is WRONG for single-track training with checkpointing
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### Exp 7 — Mountain track, v5 reward + episode termination on short lap, throttle_min mixed
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- **Reward:** v5 + short-lap now TERMINATES episode (not just penalty)
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- **throttle_min:** 0.5 initial, 0.2 after segment 1 (bug: close_and_switch used module default)
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- **Method:** train_multitrack() with steps_per_switch=6000 (15 segments)
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- **Key observation:** Car in LEFT lane, sitting doing nothing. Not normal spawn position.
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- **Hypothesis:** Phantom car from Exp6's ghost car still in sim. Two TCP connections spawned two cars. User watched phantom (left lane, no commands). Training went to different car.
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- **Result:** ❌ Killed — phantom car issue
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- **Learned:**
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1. close_and_switch() between segments creates phantom car risk for single-track training
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2. throttle_min MUST be passed consistently — module default is 0.2, not 0.5
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3. For single-track training: do NOT use close_and_switch() at all
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### Exp 8 — Mountain track, v5 reward + episode termination, throttle_min=0.5 consistently (RUNNING NOW)
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- **Reward:** v5 + short-lap terminates episode
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- **throttle_min:** 0.5 throughout (no close_and_switch = no module default override)
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- **Method:** Direct model.learn() in loop — ONE connection throughout entire run
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- **Checkpoints:** 15 numbered saves (every 6,000 steps) + best_model.zip
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- **PID:** 2941877, log: /tmp/exp8.log
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- **Status:** Running since 11:17, ~1h45m total
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- **Watch:** `tail -f /tmp/exp8.log`
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- **Success criteria:** Genuine 19-22 second laps appearing during training AND best_model.zip drives cleanly in deterministic eval
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---
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## Wave 4 Multi-Track Experiments (generated_track + mountain_track)
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### Trial 9 ⭐ BEST OVERALL MODEL
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- **Model:** `models/wave4-trial-0009/model.zip`
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- **Tracks:** generated_track + mountain_track (round-robin, switch every 6,851 steps)
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- **Steps:** 89,893 total (~45k per track)
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- **Hyperparams:** lr=0.000725, switch=6,851
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- **Reward:** v4 (old — before exploit patches)
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- **Result:**
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- ✅ Drives generated_track (3/3 episodes, 13-16 second genuine laps)
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- ✅ Drives mini_monaco zero-shot (2000 steps, 40-second genuine laps — never seen in training)
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- ❌ Crashes on mountain_track (~200 steps — hill + corner)
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- ❌ Crashes on generated_road (~46 steps — turns right immediately)
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- **Notes:** Only 1 of 25 Wave 4 trials succeeded. Suspected random seed luck. Same hyperparameters repeated in Exp2 (overnight) produced useless model.
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### Wave 4 Other Trials (1-25 except Trial 9)
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- **Result:** All crashed on mini_monaco within 20-265 steps
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- **Median mini_monaco score:** ~112 (crashes at ~130 steps)
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- **Trials 14, 25:** Scored 1573, 1543 — suspected shuttle exploit (car going back and forth on straight)
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- **Learned:** Multi-track training is highly sensitive to random seed. GP+UCB did not converge reliably.
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---
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## Key Decisions Made (What We Keep)
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| Decision | Reason |
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| v5 reward: `speed × CTE-quality` | Directly incentivises throttle on hills. v4 gave zero gradient on inclines. |
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| throttle_min=0.5 for mountain_track | Overcomes hill. Car can now reach first corner. |
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| Short-lap penalty + EPISODE TERMINATION | Penalty alone insufficient — model stayed alive and accumulated rewards between laps. Termination makes circling strictly unprofitable. |
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| Numbered checkpoints every segment | Never lose a good mid-training model again (ADR-017) |
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| best_model.zip updated on new best segment score | Final model ≠ best model. Peak can be at 30k even if final is at 90k. |
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| Single TCP connection for single-track training | Avoids phantom car problem from close_and_switch() |
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| lr=0.000725 | From Trial 9 (best model). Consistent with good results. |
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## Key Problems Still Open
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| Problem | Status |
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| Mountain track circle exploit | Partially fixed — episode termination added. Exp8 will show if it holds. |
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| Mountain track — car can't navigate first corner reliably | Still being investigated. Exp5 showed genuine laps so it IS solvable. |
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| Multi-track generalization is random-seed dependent | No reliable solution yet. Trial 9 was lucky. |
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| Mountain track model doesn't generalise to other tracks | Expected — single track training generalises poorly. Next step after Exp8 succeeds. |
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---
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## Next Steps (Proposed, Not Yet Run)
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1. **Exp 8 result:** If best_model.zip drives mountain_track reliably → proceed to Step 2
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2. **Combine mountain_track + generated_track** using v5 reward, throttle_min=0.5, proper checkpointing
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3. **Test combined model** on all 4 tracks — can it generalise to mini_monaco like Trial 9 did?
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4. **If yes:** We have reproduced Trial 9 reliably with a better reward function
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### Exp 8 — Mountain track, v5 reward, throttle_min=0.5, CORRECT checkpointing ✅ COMPLETED
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- **Reward:** v5 (speed × CTE-quality)
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- **throttle_min:** 0.5
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- **Method:** Direct model.learn() loop, single TCP connection, NO close_and_switch
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- **Steps:** 90,000 total | 6,000 per segment | 15 checkpoints
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- **Circle exploit fix:** Short-lap terminates episode immediately
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- **Peak segment:** Seg 10 (step 60,000) — 567 reward / 2000 steps (FULL EVAL on mountain_track!)
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- **Policy diverged:** Seg 11-15 (31, 20 reward) — best_model.zip captured the peak correctly
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- **Checkpoints saved:** checkpoint_0006000.zip through checkpoint_0090000.zip + best_model.zip
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- **Final eval results using best_model.zip (step 60k weights):**
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| Track | Ep1 | Ep2 | Ep3 | Mean steps | Result |
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| mountain_track (training) | 382 | 529 | 182 | 364 | ❌ crashes |
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| generated_track (zero-shot) | 63 | 61 | 61 | 62 | ❌ crashes |
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| mini_monaco (zero-shot) | 154 | 155 | 104 | 138 | ❌ crashes at one corner |
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| generated_road (zero-shot) | 41 | 42 | 41 | 41 | ❌ crashes |
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- **Throttle test:** mini_monaco at throttle_min=0.5 over 5 episodes: 93/94/79/95/94 steps (mean=91, very consistent = same corner every time). throttle_min=0.2 test impossible — action space baked in at training time.
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- **Key findings:**
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1. ✅ Circle exploit fully eliminated — no short laps observed
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2. ✅ Best model saving worked — captured step 60k peak, not step 90k drift
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3. ✅ Genuine 20-22 second laps during training from step ~18k onward
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4. ❌ Model crashes at exactly the same corner on mini_monaco every time (too fast)
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5. ❌ throttle_min=0.5 baked into action space — model cannot output throttle < 0.5, cannot slow for corners
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6. 🔑 INSIGHT: v4 + 0.2 failed because v4 gradient = 0 on hill. v5 gradient is non-zero — model CAN learn to apply high throttle when needed even with 0.2 floor
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### Exp 9 — Mountain track, v5 reward, throttle_min=0.2 (RUNNING)
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- **Change from Exp8:** throttle_min: 0.5 → **0.2** (only change)
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- **Reward:** v5 (speed × CTE-quality) — UNCHANGED
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- **Hypothesis:** v5 reward provides non-zero gradient signal on hill (∂reward/∂speed is non-zero).
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Model CAN learn to output high throttle on hill. With 0.2 floor, model has full range [0.2, 1.0]
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and can apply lower throttle on corners — potentially solving mini_monaco corner crash.
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- **What we never tested:** (0.2, v4) failed. (0.5, v5) worked. (0.2, v5) was never tried.
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- **Risk:** Model may still stall on hill if gradient convergence is slow in early training.
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StuckTermination (-1.0) + v5 speed gradient together should push toward higher throttle.
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- **Next test (Exp10):** Add track_progress bonus to reward (v6) — one variable at a time.
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- **Save dir:** models/exp9-mountain-v5-throttle02/
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- **Watch:** tail -f /tmp/exp9.log
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### Exp 9 — Evaluation Results (3-set test, 1 run per track per set)
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**Model tested:** `models/exp9-mountain-v5-throttle02/best_model.zip`
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**Date:** 2026-04-18
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**Test setup:** 3 independent sets, lighting randomises each run (no fixed seed)
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| Track | Set 1 | Set 2 | Set 3 | Mean | Pattern |
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| mountain_track (trained) | ✅ 2000 | ✅ 2000 | ✅ 2000 | **2000** | Rock solid |
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| generated_track (zero-shot) | ❌ 79 | ❌ 61 | ❌ 82 | **74** | Always fails — can't make first corner |
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| generated_road (zero-shot) | ❌ 651 | ✅ 2000 | ❌ 1203 | **1285** | Highly variable — lighting dependent |
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| mini_monaco (zero-shot) | ❌ 32 | ❌ 60 | ❌ 34 | **42** | Always fails — veers right immediately |
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**User observations:**
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- mountain_track: 80-90% of time on or near centre yellow line. Solid driving.
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- generated_road: Driving looks good when it works, but goes off course. Lighting variation causes inconsistency.
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- generated_track: Cannot make first corner at all. Model sees nothing it recognises.
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- mini_monaco: Veers right immediately at start before any visible driving. Crashes before reaching the road.
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**Key finding — Lighting effect confirmed:**
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Generated_road varies 651→2000→1203 with identical model and track. ONLY lighting changes.
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Mountain_track is immune because it trained under many random lighting conditions.
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Generated_track and mini_monaco fail regardless of lighting — visual domain too different.
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**What this tells us about next steps:**
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Train on mountain_track + generated_track together (v5 reward, throttle_min=0.2).
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Both tracks have random lighting each episode → model forced to learn lighting-invariant features.
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Goal: model that is reliable on both training tracks, then test generalisation to generated_road and mini_monaco.
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