When both DummyVecEnv cars get stuck against walls simultaneously, Unity physics slows to 1-2 FPS (heavy collision computation). At that speed, stuck_steps=40 takes 1+ minute of wall-clock time — observed twice by user. Fix: add max_stuck_seconds=12.0 wall-clock timeout. Timer resets whenever car moves >= min_displacement. Fires regardless of step count if car hasn't moved in 12 real-world seconds. Both triggers preserved (step count OR time). |
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| .harness | ||
| agent | ||
| docs | ||
| tests | ||
| .gitignore | ||
| AGENT.md | ||
| DECISIONS.md | ||
| IMPLEMENTATION_PLAN.md | ||
| PROJECT-KICKOFF.md | ||
| PROJECT-SPEC.md | ||
| README.md | ||
| create_gitea_repo.py | ||
| ralph-loop.sh | ||
README.md
donkeycar-rl-autoresearch
Purpose
Status
- Scaffolded with the agent harness
- Spec not filled yet
Runbook
- Fill PROJECT-SPEC.md
- Create IMPLEMENTATION_PLAN.md from the spec
- Start the implementation loop