7.4 KiB
RL Donkeycar Session Handoff
Last updated: 2026-05-05 America/Toronto
Autonomy Instruction
Use this as the standing instruction for follow-on sessions:
Continue the Donkeycar RL/sim work autonomously. Rebuild, sync, relaunch, run diagnostics, patch code, and restart experiments as needed. Keep going until you either have a verified fix and a running experiment, or a concrete blocker that truly requires the user. Do not stop just to ask for permission on ordinary reversible steps. Only pause for real risk of data loss, destructive actions, missing credentials/access, or major strategy tradeoffs that require a user decision.
If the user says only continue, interpret it using the instruction above.
Current Goal
Run a clean, trustworthy exp23 on generated_road with:
- Solid BoxCollider barriers (car physically cannot escape)
- Clean reward: speed × CTE_quality + efficiency gate
- No artificial episode caps or Python-side exploit patches
Get RL training producing genuine improvement again.
Important Paths
Project:
/home/paulh/projects/donkeycar-rl-autoresearch
Unity source project:
/mnt/c/Users/Paul/Documents/projects/sdsandbox/sdsim
Unity build output:
/mnt/c/Users/Paul/Documents/projects/sdsandbox/sdsim/Builds/DonkeySimWin
Current runtime simulator folders in use:
/mnt/c/Users/Paul/Downloads/DonkeySimWin/DonkeySimWin/mnt/c/Users/Paul/Downloads/DonkeySimWin/DonkeySimWin - Copy
Unity build log:
C:\Users\Paul\AppData\Local\Temp\unity_rebuild.log
What Was Fixed This Session
Root cause identified and fixed
The car was escaping the track because:
- Barriers were zero-thickness
MeshColliderplanes — no physical volume - Car Rigidbody had no CCD — default
Discretemode allows tunneling
Both problems created a simulator where the car could literally teleport through barrier walls between physics frames. Every Python-side "fix" (CTE termination, time caps, hit detection) was attempting in Python what the physics engine was failing to enforce.
Unity changes (source updated, build in progress)
/mnt/c/Users/Paul/Documents/projects/sdsandbox/sdsim/Assets/Scripts/RoadBuilder.cs
- Rewrote
CreateBarrier(): now creates oneBoxColliderper segment with real 3D volume (barrierThicknesswide — default 1.0m) - Segment boxes overlap by
barrierThickness * 0.5to close corner gaps - Added
CreateEndCap(): seals the two open ends of non-looping tracks (generated_roadiscloseLoop=0— without end caps the car can drive off the ends of the track) - Added
public float barrierThickness = 1.0ffield (inspector-editable) showBarrierMeshes=truenow shows proper translucent 3D boxes, not flat planes
/mnt/c/Users/Paul/Documents/projects/sdsandbox/sdsim/Assets/Scripts/Car.cs
- Added
rb.collisionDetectionMode = CollisionDetectionMode.Continuous;inAwake()— prevents tunneling even against any remaining thin geometry
Python changes (committed)
agent/reward_wrapper.py → v7 (clean)
- REMOVED: CTE-patience termination, high-CTE negative reward, solid_hit monitoring, low-speed/wedge detection, all exploit-closing bandaids
- KEPT: efficiency gate (zero reward when circling), no-progress termination (active_node), lap exploit guard
- Reward:
speed_norm × CTE_qualitywhen efficiency passes gate
agent/experiments/exp23_generated_road_clean.py
- Single track:
generated_roadon port 9091 - No warm-start (fresh PPO weights)
MAX_EPISODE_SECONDS=120(generous safety net, not a training constraint)- LR=0.0003, 200k total steps, checkpoints every 10k
tests/test_reward_wrapper.py — 17 tests, all pass
Current State
Unity build
- Build launched with PID 37896 on 2026-05-05
- Log:
C:\Users\Paul\AppData\Local\Temp\unity_rebuild.log - Check:
grep -q "Exiting batchmode successfully" /mnt/c/Users/Paul/AppData/Local/Temp/unity_rebuild.log && echo OK
After build completes
- Sync to both runtime folders:
rsync -a --delete '/mnt/c/Users/Paul/Documents/projects/sdsandbox/sdsim/Builds/DonkeySimWin/' \
'/mnt/c/Users/Paul/Downloads/DonkeySimWin/DonkeySimWin/'
rsync -a --delete '/mnt/c/Users/Paul/Documents/projects/sdsandbox/sdsim/Builds/DonkeySimWin/' \
'/mnt/c/Users/Paul/Downloads/DonkeySimWin/DonkeySimWin - Copy/'
- Launch sims (only port 9091 needed for exp23 — single env):
$key = 'HKCU:\Software\DonkeyCar\donkey_sim'
Set-ItemProperty -Path $key -Name 'port_h2088097884' -Value 9091 -Type DWord
Set-ItemProperty -Path $key -Name 'portPrivateAPI_h1325370089' -Value 9092 -Type DWord
Start-Process -FilePath 'C:\Users\Paul\Downloads\DonkeySimWin\DonkeySimWin\donkey_sim.exe' `
-ArgumentList '--port','9091' -WorkingDirectory 'C:\Users\Paul\Downloads\DonkeySimWin\DonkeySimWin'
- Verify port:
python3 -c "import socket; s=socket.socket(); s.settimeout(3); s.connect(('127.0.0.1',9091)); print('PORT 9091: OK'); s.close()"
-
Visually verify barriers in the sim window:
showBarrierMeshes=1is already set in both scene files- Translucent box barriers should be visible on BOTH sides of the road
- Verify no gaps at corners
- Verify end-cap walls at start and finish of generated_road
- Do not start exp23 until Paul confirms barriers look correct
-
Launch exp23:
cd /home/paulh/projects/donkeycar-rl-autoresearch
SAVE_DIR=agent/models/exp23-generated-road-clean
mkdir -p $SAVE_DIR
nohup python3 agent/experiments/exp23_generated_road_clean.py \
> $SAVE_DIR/run_$(date +%Y-%m-%d_%H%M%S)_clean.log 2>&1 &
echo $! > $SAVE_DIR/current.pid
Key Parameters (exp23)
| Setting | Value | Why |
|---|---|---|
| Track | generated_road | Single track — diagnose before adding second |
| LR | 0.0003 | Standard PPO starting LR |
| Total steps | 200k | More room to learn with clean signal |
| max_episode_seconds | 120s | Safety net only — physics does the work |
| MAX_CTE_TERMINATE | none | Removed — barriers are physical now |
| Warm-start | none | Previous warm-starts trained on broken reward |
| showBarrierMeshes | ON | Verify visually before committing to long run |
Success Criteria
- Car cannot drive past the barrier walls (verify visually)
- ep_len_mean should INCREASE over checkpoints (not frozen at 118)
- eval steps should improve at 20k, 30k, 40k checkpoints
- No evidence of outside-road circling in the reward curve
Useful Commands
Check build log
tail -20 /mnt/c/Users/Paul/AppData/Local/Temp/unity_rebuild.log
grep "Exiting batchmode\|Build failed\|error\|Error" /mnt/c/Users/Paul/AppData/Local/Temp/unity_rebuild.log | tail -5
Monitor exp23
tail -f agent/models/exp23-generated-road-clean/run_*_clean.log
Verify ports
python3 - <<'PY'
import socket
for p in (9091,):
s = socket.socket(); s.settimeout(3)
try: s.connect(('127.0.0.1', p)); print(f'PORT {p}: OK')
except Exception as e: print(f'PORT {p}: FAIL {e}')
finally: s.close()
PY
Notes for Next Session
- If the user says
continue, do not ask broad questions. Check build log → sync → launch → verify barriers → start exp23. - Barrier visual confirmation is required before starting exp23. Paul must see the translucent 3D boxes on both sides of the road with no gaps before committing to a 200k training run.
- The second sim (port 9093) is not needed for exp23 — only launch one sim.
- Do not add generated_track back until generated_road training is verified working.