37 lines
937 B
C#
Executable File
37 lines
937 B
C#
Executable File
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityStandardAssets.CrossPlatformInput;
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public class JoystickCarControl : MonoBehaviour
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{
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public GameObject carObj;
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private ICar car;
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public float MaximumSteerAngle = 25.0f; //has to be kept in sync with the car, as that's a private var.
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void Awake()
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{
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if(carObj != null)
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car = carObj.GetComponent<ICar>();
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}
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private void OnDisable()
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{
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car.RequestThrottle(0.0f);
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car.RequestHandBrake(1.0f);
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car.RequestFootBrake(1.0f);
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}
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private void FixedUpdate()
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{
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// pass the input to the car!
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float h = CrossPlatformInputManager.GetAxis("Horizontal");
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float v = CrossPlatformInputManager.GetAxis("Vertical");
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float handbrake = CrossPlatformInputManager.GetAxis("Jump");
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car.RequestSteering(h * MaximumSteerAngle);
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car.RequestThrottle(v);
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//car.RequestFootBrake(v);
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car.RequestHandBrake(handbrake);
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}
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}
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