39 lines
1.4 KiB
C#
Executable File
39 lines
1.4 KiB
C#
Executable File
using System.Collections.Generic;
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using UnityEngine;
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public static class GlobalState
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{
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public static string version = "v25.06.10";
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public static string host = "0.0.0.0";
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public static int port = 9091;
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public static int portPrivateAPI = 9092;
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public static int fps = 60;
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public static float timeScale = 1.0f;
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public static int maxSplitScreen = 4;
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public static bool bAutoHideSceneMenu = false;
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// should we create a car even though we don't have a network client?
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public static bool bCreateCarWithoutNetworkClient = false;
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public static string log_path = "default";
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public static bool extendedTelemetry = true;
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public static bool generateTrees = true;
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public static bool generateRandomCones = true;
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public static bool randomLight = true;
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public static bool overheadCamera = false;
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public static bool raceCameras = false;
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public static bool paceCar = false;
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public static bool manualDriving = false;
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public static float kp = 5.0f;
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public static float kd = 5.0f;
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public static float ki = 0.0f;
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public static string privateKey = "";
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public static bool useSeed = false;
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public static int seed = 20432814;
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public static string additionnalContentPath = "";
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public static string[] sceneNames;
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public static List<AssetBundle> bundleScenes = new List<AssetBundle>();
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public static bool drawLidar = true;
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public static float timeOut = 300f;
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}
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