20 lines
523 B
C#
Executable File
20 lines
523 B
C#
Executable File
using UnityEngine;
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using UnityEditor;
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using System;
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[CustomEditor(typeof(RoadBuilder))]
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public class RoadBuilderEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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RoadBuilder roadBuilder = (RoadBuilder)target;
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if (GUILayout.Button("Save Mesh") && roadBuilder.createdRoad != null)
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{
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MeshFilter mf = roadBuilder.createdRoad.GetComponent<MeshFilter>();
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AssetDatabase.CreateAsset(mf.mesh, roadBuilder.savePath);
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}
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}
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} |