31 lines
1.1 KiB
C#
Executable File
31 lines
1.1 KiB
C#
Executable File
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PrivateAPI : MonoBehaviour
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{
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private List<tk.TcpPrivateAPIHandler> clients = new List<tk.TcpPrivateAPIHandler>();
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public void Init(tk.JsonTcpClient _client)
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{
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tk.TcpPrivateAPIHandler tcpPrivateAPIHandler = gameObject.AddComponent<tk.TcpPrivateAPIHandler>();
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tcpPrivateAPIHandler.Init(_client);
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clients.Add(tcpPrivateAPIHandler);
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}
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public void CollisionWithStatingLine(string name, int startingLineIndex, float timeStamp)
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{
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foreach (tk.TcpPrivateAPIHandler client in clients)
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{
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UnityMainThreadDispatcher.Instance().Enqueue(client.SendCollisionWithStartingLine(name, startingLineIndex, timeStamp));
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}
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}
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public void CollisionWithChallenge(string name, int coneIndex, float timeStamp)
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{
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foreach (tk.TcpPrivateAPIHandler client in clients)
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{
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UnityMainThreadDispatcher.Instance().Enqueue(client.SendCollisionWithChallenge(name, coneIndex, timeStamp));
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}
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}
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}
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