sdsandbox-rl-scripts/Scripts/HUDFPS.cs

55 lines
1.3 KiB
C#
Executable File

using UnityEngine;
using UnityEngine.UI;
//Credit Poless on http://wiki.unity3d.com/index.php?title=FramesPerSecond
public class HUDFPS : MonoBehaviour
{
// Attach this to a GUIText to make a frames/second indicator.
//
// It calculates frames/second over each updateInterval,
// so the display does not keep changing wildly.
//
// It is also fairly accurate at very low FPS counts (<10).
// We do this not by simply counting frames per interval, but
// by accumulating FPS for each frame. This way we end up with
// correct overall FPS even if the interval renders something like
// 5.5 frames.
public float updateInterval = 3.0F;
private float accum = 0; // time accumulated over the interval
private int frames = 0; // frames drawn over the interval
public Text status;
void Start()
{
if( !status)
{
Debug.Log("HUDFPS needs a Text component!");
enabled = false;
return;
}
}
void Update()
{
accum += Time.unscaledDeltaTime;
++frames;
// Interval ended - update GUI text and start new interval
if( accum > updateInterval && status != null)
{
// display two fractional digits (f2 format)
float fps = frames / accum;
string format = System.String.Format("FPS: {0:F1}",fps);
status.text = format;
accum = 0.0F;
frames = 0;
}
}
}