using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RaceStatus : MonoBehaviour { public Timer timer; public Text racerName; public Text currentTotTime; public Text penaltiesTime; tk.JsonTcpClient client; public void Init(Timer _timer, tk.JsonTcpClient _client) { timer = _timer; client = _client; } void Update() { if(timer != null) { racerName.text = timer.racerName; if(timer.currentTotTimeDisp.gameObject.activeSelf && timer.enabled_timer) { currentTotTime.text = timer.currentTotTimeDisp.text; } else { currentTotTime.text = "--:--"; } if(timer.penaltiesDisp.gameObject.activeSelf && timer.enabled_timer) { penaltiesTime.text = timer.penaltiesDisp.text; } else { penaltiesTime.text = "--:--"; } } } }