using UnityEngine; using System.Collections; public class CollisionSensor : MonoBehaviour { public delegate void OnCollideCB(string objType); public OnCollideCB collideCB; public void OnCollisionEnter(Collision collision) { if(collideCB != null) { string objType = "none"; foreach (ContactPoint contact in collision.contacts) { objType = contact.otherCollider.gameObject.tag; //Debug.DrawRay(contact.point, contact.normal, Color.white); } collideCB.Invoke(objType); } } }