using System.Collections; using System.Collections.Generic; using UnityEngine; public class CarPusher : MonoBehaviour { public Car car; public float amountToPushSideways = 1.0f; public float amountToRotate = 10.0f; public float durationTillNextPush = 3.0f; public bool doPush = true; public bool doRotate = true; float timer = 0.0f; // Use this for initialization void Start () { timer = durationTillNextPush - 1.0f; } void PushCar() { Vector3 sideVec = car.gameObject.transform.right.normalized; float randScale = Random.Range( -1f * amountToPushSideways, amountToPushSideways); car.transform.position = car.transform.position + (sideVec * randScale); } void RotateCar() { float randRot = Random.Range( -1f * amountToRotate, amountToRotate); Quaternion rotY = Quaternion.Euler(0.0f, randRot, 0.0f); car.transform.rotation = car.transform.rotation * rotY; } // Update is called once per frame void Update () { timer += Time.deltaTime; if(timer > durationTillNextPush) { timer = 0.0f; if(doPush) PushCar(); if(doRotate) RotateCar(); } } }