using System.Collections; using System.Collections.Generic; using UnityEngine; public class RaceCamera : MonoBehaviour { RaceCameras raceCameras; public CameraTrigger cameraTrigger; public Camera camera; public int index; void Awake() { GameObject goCamChild = new GameObject(string.Format("Camera")); goCamChild.transform.SetParent(transform); camera = goCamChild.AddComponent(); camera.enabled = false; camera.fieldOfView = 90; GameObject goTriggerChild = new GameObject(string.Format("Cam Trigger")); goTriggerChild.transform.SetParent(transform); cameraTrigger = goTriggerChild.AddComponent(); raceCameras = transform.GetComponentInParent(); } public void SetCameraTrigger(Vector3 position, Quaternion rotation, Vector3 scale) { cameraTrigger.setBoxCollider(position, rotation, scale); } public void SetCam(Vector3 position, Vector3 lookAt) { camera.transform.position = position; camera.transform.rotation = Quaternion.LookRotation(lookAt - position, Vector3.up); } public void CameraTriggered(Collider col) { raceCameras.CameraTriggered(col, camera, index); } }