using System.Collections; using System.Collections.Generic; using UnityEngine; public class GlobalStateWatcher : MonoBehaviour { public GameObject menuObj; public GameObject networkObj; // Use this for initialization void Start () { /* if (GlobalState.bAutoHideSceneMenu && menuObj != null) menuObj.SetActive(false); if (GlobalState.bAutoConnectToWebSocket && networkObj != null) networkObj.SetActive(true); */ } }