using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; public class JoystickCarControl : MonoBehaviour { public GameObject carObj; private ICar car; public float MaximumSteerAngle = 25.0f; //has to be kept in sync with the car, as that's a private var. void Awake() { if(carObj != null) car = carObj.GetComponent(); } private void OnDisable() { car.RequestThrottle(0.0f); car.RequestHandBrake(1.0f); car.RequestFootBrake(1.0f); } private void FixedUpdate() { // pass the input to the car! float h = CrossPlatformInputManager.GetAxis("Horizontal"); float v = CrossPlatformInputManager.GetAxis("Vertical"); float handbrake = CrossPlatformInputManager.GetAxis("Jump"); car.RequestSteering(h * MaximumSteerAngle); car.RequestThrottle(v); //car.RequestFootBrake(v); car.RequestHandBrake(handbrake); } }