StuckTerminationWrapper wall-clock timer was resettable by barrier-sliding: car drifting 0.5m along a wall repeatedly resets the 12s timer. At low sim fps (1-2fps when both cars stuck), 40-step check also takes minutes. Fix: added max_episode_seconds=30 — hard wall-clock limit per episode, independent of position or sim fps. No episode can run longer than 30s. Also adds monitor_training.sh: independent shell process that checks every 5 minutes and appends status to /tmp/training_monitor.log — works without Claude being active. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> |
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| .harness | ||
| agent | ||
| docs | ||
| tests | ||
| .gitignore | ||
| AGENT.md | ||
| DECISIONS.md | ||
| IMPLEMENTATION_PLAN.md | ||
| PROJECT-KICKOFF.md | ||
| PROJECT-SPEC.md | ||
| README.md | ||
| create_gitea_repo.py | ||
| monitor_training.sh | ||
| ralph-loop.sh | ||
README.md
donkeycar-rl-autoresearch
Purpose
Status
- Scaffolded with the agent harness
- Spec not filled yet
Runbook
- Fill PROJECT-SPEC.md
- Create IMPLEMENTATION_PLAN.md from the spec
- Start the implementation loop