""" Exp 25: Wheel OverlapSphere collision fix — same setup as exp24, patched Unity sim. What changed from exp24: - Unity Car.cs now has per-wheel OverlapSphere checks in FixedUpdate(). WheelColliders never fire OnCollisionEnter/Stay on the car body. The previous forward raycast only caught nose-first contact when throttle > 0.05. Now: * Forward raycast: still fires for fast nose-first approach (before contact) * Per-wheel OverlapSphere: fires for any wheel touching any barrier, any angle, regardless of throttle. Filter: only objects with "barrier" in the name. Both checks call RegisterCollision() → episode terminates immediately on contact. - Python speed-check backstop unchanged (speed < 0.5 for 2s → terminate). - Everything else identical to exp24: discrete(7) steering, road regen, LR=0.0003. - Requires sim restart after rsync of new Assembly-CSharp.dll (built 2026-05-05). """ import os import sys import time from datetime import datetime sys.path.insert(0, '/home/paulh/projects/donkeycar-rl-autoresearch/agent') _SAVE_DIR = '/home/paulh/projects/donkeycar-rl-autoresearch/agent/models/exp25-wheel-fix' _PIDFILE = os.path.join(_SAVE_DIR, 'current.pid') os.makedirs(_SAVE_DIR, exist_ok=True) if os.path.exists(_PIDFILE): try: _old = int(open(_PIDFILE).read().strip()) if _old != os.getpid(): import signal os.kill(_old, 0) print(f'[exp25] Another instance already running (PID {_old}). Exiting.', flush=True) sys.exit(1) except (OSError, ValueError): pass import gymnasium as gym import numpy as np from stable_baselines3 import PPO from stable_baselines3.common.vec_env import DummyVecEnv, VecTransposeImage from discretize_action import DiscretizedActionWrapper from donkeycar_sb3_runner import ThrottleClampWrapper from multitrack_runner import StuckTerminationWrapper from reward_wrapper import SpeedRewardWrapper HOST = 'localhost' THROTTLE_MIN = 0.2 LR = 0.0003 TOTAL_STEPS = 200_000 CHECKPOINT_EVERY = 10_000 SCENE_RELOAD_WAIT = 5.0 N_STEER = 7 N_THROTTLE = 1 EFFICIENCY_WINDOW = 30 MIN_EFFICIENCY = 0.15 MAX_CTE = 8.0 MIN_LAP_TIME = 12.0 PROGRESS_PATIENCE = 100 MAX_STUCK_SECONDS = 5.0 MAX_EPISODE_SECONDS = 30.0 LOW_SPEED_THRESHOLD = 0.5 MAX_LOW_SPEED_SECONDS = 2.0 TRACK_ID = 'donkey-generated-roads-v0' PORT = 9091 def log(msg): print(f'[{datetime.now().strftime("%H:%M:%S")}] {msg}', flush=True) def make_env(track_id, port): def _init(): raw = gym.make(track_id, conf={'host': HOST, 'port': port}) env = ThrottleClampWrapper(raw, throttle_min=THROTTLE_MIN) env = DiscretizedActionWrapper(env, n_steer=N_STEER, n_throttle=N_THROTTLE) env = StuckTerminationWrapper( env, stuck_steps=40, min_displacement=0.5, max_stuck_seconds=MAX_STUCK_SECONDS, max_episode_seconds=MAX_EPISODE_SECONDS, low_speed_threshold=LOW_SPEED_THRESHOLD, max_low_speed_seconds=MAX_LOW_SPEED_SECONDS, ) env = SpeedRewardWrapper( env, window_size=EFFICIENCY_WINDOW, min_efficiency=MIN_EFFICIENCY, max_cte=MAX_CTE, min_lap_time=MIN_LAP_TIME, progress_patience=PROGRESS_PATIENCE, ) return env return _init def connect_env(): new_env = DummyVecEnv([make_env(TRACK_ID, PORT)]) new_env = VecTransposeImage(new_env) return new_env def reconnect_env(old_env): try: old_env.close() except Exception as e: log(f' env.close() warning: {e}') time.sleep(SCENE_RELOAD_WAIT) return connect_env() log('=' * 60) log('Exp 25: generated_road — wheel OverlapSphere collision fix') log(f' Sim: {HOST}:{PORT} -> {TRACK_ID}') log(f' Discrete steering: {N_STEER} bins, throttle fixed at {THROTTLE_MIN}') log(f' LR={LR}, total={TOTAL_STEPS:,}, checkpoint every {CHECKPOINT_EVERY:,}') log(f' Reward: v7 (speed×CTE, efficiency gate, no-progress kill)') log(f' Stuck: position/{MAX_STUCK_SECONDS}s OR speed<{LOW_SPEED_THRESHOLD}/{MAX_LOW_SPEED_SECONDS}s') log(f' Episode cap: {MAX_EPISODE_SECONDS}s | Road regen: every {CHECKPOINT_EVERY:,} steps') log(f' Unity fix: per-wheel OverlapSphere → any-angle barrier detection') log('=' * 60) log('Connecting to sim...') env = connect_env() log(f' obs={env.observation_space.shape}, action={env.action_space}') model = PPO( 'CnnPolicy', env, learning_rate=LR, n_steps=2048, batch_size=64, n_epochs=10, gamma=0.99, gae_lambda=0.95, clip_range=0.2, ent_coef=0.01, verbose=1, device='cpu', ) with open(_PIDFILE, 'w') as f: f.write(str(os.getpid())) log(f'Fresh PPO (Discrete({N_STEER * N_THROTTLE})). Starting training...') best_total_steps = float('-inf') best_total_reward = float('-inf') steps_done = 0 run_tag = datetime.now().strftime('%Y-%m-%d_%H%M%S') + '_wheel_fix' log_path = os.path.join(_SAVE_DIR, f'run_{run_tag}.log') best_model_path = os.path.join(_SAVE_DIR, 'best_model.zip') import logging _file_handler = logging.FileHandler(log_path) _file_handler.setFormatter(logging.Formatter('%(message)s')) _stream_handler = logging.StreamHandler(sys.stdout) _stream_handler.setFormatter(logging.Formatter('%(message)s')) file_log = logging.getLogger('exp25') file_log.setLevel(logging.INFO) file_log.propagate = False file_log.addHandler(_file_handler) file_log.addHandler(_stream_handler) def flog(msg): ts = datetime.now().strftime('%H:%M:%S') file_log.info(f'[{ts}] {msg}') flog('=' * 60) flog(f'Exp 25 started — PID {os.getpid()}') flog(f'Log: {log_path}') flog('=' * 60) while steps_done < TOTAL_STEPS: seg_steps = min(CHECKPOINT_EVERY, TOTAL_STEPS - steps_done) model.learn(total_timesteps=seg_steps, reset_num_timesteps=False) steps_done += seg_steps ckpt = os.path.join(_SAVE_DIR, f'checkpoint_{steps_done:07d}') model.save(ckpt) model.save(os.path.join(_SAVE_DIR, 'model')) flog(f'[{steps_done:,}/{TOTAL_STEPS:,}] Checkpoint saved: {ckpt}.zip') flog(f' Reconnecting for fresh road...') env = reconnect_env(env) model.set_env(env) flog(f' Connected (new road)') try: obs = env.reset() ep_rewards = np.zeros(env.num_envs) ep_steps = np.zeros(env.num_envs) done_mask = np.zeros(env.num_envs, dtype=bool) for _ in range(2000): action, _ = model.predict(obs, deterministic=True) obs, rewards, dones, infos = env.step(action) for i in range(env.num_envs): if not done_mask[i]: ep_rewards[i] += rewards[i] ep_steps[i] += 1 if dones[i]: done_mask[i] = True if done_mask.all(): break total_steps_eval = int(ep_steps.sum()) total_reward_eval = float(ep_rewards.sum()) status = '✅' if ep_steps[0] >= 2000 else f'❌@{int(ep_steps[0])}' flog(f' Eval: gen_road={total_reward_eval:.1f}r/{int(ep_steps[0])}s {status}') if (total_steps_eval > best_total_steps or (total_steps_eval == best_total_steps and total_reward_eval > best_total_reward)): best_total_steps = total_steps_eval best_total_reward = total_reward_eval model.save(best_model_path) flog(f' NEW BEST: steps={best_total_steps} reward={best_total_reward:.1f}') except Exception as e: flog(f' Eval error: {e}') env.close() flog('=' * 60) flog('FINAL EVALUATION: best_model on generated_road (3 fresh roads)') flog('=' * 60) EVAL_SETS = 3 EVAL_MAX_STEPS = 2000 steps_list = [] reward_list = [] for s in range(1, EVAL_SETS + 1): try: time.sleep(SCENE_RELOAD_WAIT) eval_env = connect_env() eval_model = PPO.load(best_model_path, env=eval_env, device='cpu') obs = eval_env.reset() done = False total_s = 0 total_r = 0.0 while not done and total_s < EVAL_MAX_STEPS: action, _ = eval_model.predict(obs, deterministic=True) result = eval_env.step(action) obs, r, done = result[0], result[1], result[2] if hasattr(done, '__len__'): done = bool(done[0]) total_r += float(r) if not hasattr(r, '__len__') else float(r[0]) total_s += 1 status = '✅' if total_s >= EVAL_MAX_STEPS else f'❌@{total_s}' flog(f' Set {s}: {total_r:.1f}r / {total_s}s {status}') steps_list.append(total_s) reward_list.append(total_r) eval_env.close() except Exception as e: flog(f' Set {s} error: {e}') if steps_list: flog(f' Mean: {np.mean(steps_list):.0f} steps / {np.mean(reward_list):.1f} reward') flog('Exp 25 complete.')