""" Exp 9: mountain_track, v5 reward, throttle_min=0.2 ONE VARIABLE CHANGED from Exp8: throttle_min 0.5 → 0.2 Hypothesis: v5 reward (speed × CTE) has non-zero gradient on hill. Model can learn to output high throttle when needed even with 0.2 floor. Full throttle range [0.2, 1.0] allows model to also slow for corners. If this works: can drive mountain_track AND potentially mini_monaco corners. If this fails: car stalls on hill, confirming 0.5 minimum is physically required. """ import sys, os, time sys.path.insert(0, '/home/paulh/projects/donkeycar-rl-autoresearch/agent') from multitrack_runner import log, _send_exit_scene, StuckTerminationWrapper from donkeycar_sb3_runner import ThrottleClampWrapper from reward_wrapper import SpeedRewardWrapper from stable_baselines3 import PPO from stable_baselines3.common.vec_env import DummyVecEnv, VecTransposeImage import gymnasium as gym, numpy as np THROTTLE_MIN = 0.2 # ← ONLY CHANGE from Exp8 LR = 0.000725 # same TOTAL_STEPS = 90000 # same STEPS_PER_SEG = 6000 # same — 15 checkpoints SAVE_DIR = '/home/paulh/projects/donkeycar-rl-autoresearch/agent/models/exp9-mountain-v5-throttle02' os.makedirs(SAVE_DIR, exist_ok=True) def make_env(): raw = gym.make('donkey-mountain-track-v0') env = ThrottleClampWrapper(raw, throttle_min=THROTTLE_MIN) env = StuckTerminationWrapper(env, stuck_steps=80, min_displacement=0.5) env = SpeedRewardWrapper(env) return env log('='*60) log('Exp 9: mountain_track, v5 reward, throttle_min=0.2') log('ONE CHANGE from Exp8: throttle_min 0.5 → 0.2') log(f' lr={LR}, total_steps={TOTAL_STEPS:,}, steps_per_seg={STEPS_PER_SEG:,}') log(f' Hypothesis: v5 gradient non-zero on hill → model learns high throttle') log(f' Save: {SAVE_DIR}') log('='*60) # Clear previous sim state log('Clearing sim state...') tmp = gym.make('donkey-mountain-track-v0'); time.sleep(2) _send_exit_scene(tmp, verbose=False); tmp.close(); time.sleep(5) # Single connection for entire run env = VecTransposeImage(DummyVecEnv([make_env])) model = PPO('CnnPolicy', env, learning_rate=LR, verbose=1, device='cpu') log('Connected. Training begins on mountain_track with throttle_min=0.2') log('Watch: does model get over the hill?') best_reward = float('-inf') steps_done, seg_num = 0, 0 while steps_done < TOTAL_STEPS: seg_steps = min(STEPS_PER_SEG, TOTAL_STEPS - steps_done) seg_num += 1 log(f'\n[Seg {seg_num}] steps {steps_done:,} → {steps_done+seg_steps:,}') model.learn(total_timesteps=seg_steps, reset_num_timesteps=False) steps_done += seg_steps ckpt = os.path.join(SAVE_DIR, f'checkpoint_{steps_done:07d}') model.save(ckpt) log(f'[Seg {seg_num}] Checkpoint: {ckpt}.zip') try: obs = env.reset() ep_reward, ep_steps, done = 0.0, 0, False while not done and ep_steps < 2000: action, _ = model.predict(obs, deterministic=True) result = env.step(action) if len(result)==5: obs,r,t,tr,_ = result; done=bool(t[0] or tr[0]) else: obs,r,d,_ = result; done=bool(d[0]) ep_reward += float(r[0]); ep_steps += 1 log(f'[Seg {seg_num}] Eval: {ep_reward:.1f} reward / {ep_steps} steps (deterministic)') if ep_reward > best_reward: best_reward = ep_reward model.save(os.path.join(SAVE_DIR, 'best_model')) log(f'[Seg {seg_num}] ⭐ NEW BEST: {best_reward:.1f}') except Exception as e: log(f'[Seg {seg_num}] Eval error: {e}') env.close(); time.sleep(2) log(f'\nTraining complete. Best reward: {best_reward:.1f}') # Eval best_model on all tracks best_path = os.path.join(SAVE_DIR, 'best_model.zip') def eval_track(current_id, track_id, name, n=3): log(f'\n--- EVAL: {name} ---') tmp2 = gym.make(current_id); time.sleep(2) _send_exit_scene(tmp2, verbose=False); tmp2.close(); time.sleep(5) ev = VecTransposeImage(DummyVecEnv([lambda: ( SpeedRewardWrapper(StuckTerminationWrapper( ThrottleClampWrapper(gym.make(track_id), throttle_min=THROTTLE_MIN), 80, 0.5)))])) m = PPO.load(best_path, env=ev, device='cpu') results = [] for ep in range(1, n+1): obs = ev.reset(); total, steps, done = 0.0, 0, False while not done and steps < 2000: action, _ = m.predict(obs, deterministic=True) result = ev.step(action) if len(result)==5: obs,r,t,tr,info=result; done=bool(t[0] or tr[0]) else: obs,r,d,info=result; done=bool(d[0]) total+=float(r[0]); steps+=1 status='✅ FULL' if steps>=2000 else f'❌ crash@{steps}' log(f' ep{ep}: {total:.1f} reward / {steps} steps — {status}') results.append(steps) time.sleep(1) log(f' Mean steps: {np.mean(results):.0f}') ev.close(); time.sleep(3) return track_id current = 'donkey-mountain-track-v0' current = eval_track(current, 'donkey-mountain-track-v0', 'mountain_track (training)') current = eval_track(current, 'donkey-generated-track-v0', 'generated_track (zero-shot)') current = eval_track(current, 'donkey-minimonaco-track-v0', 'mini_monaco (zero-shot)') current = eval_track(current, 'donkey-generated-roads-v0', 'generated_road (zero-shot)') log('\n=== Exp 9 COMPLETE ===') log(f'Compare with Exp8 best_model results:') log(f' mountain_track: 382/529/182 (mean=364)') log(f' mini_monaco: 154/155/104 (mean=138) ← crashed at one corner')