""" Exp 23: Clean slate — generated_road, solid barriers, simple reward. What changed from exp22: - Single track: generated_road on port 9091 only (diagnose one track first) - Simulator now uses BoxCollider barriers + CCD on the car Rigidbody. The car physically cannot escape. No Python-side exploit patches needed. - Reward wrapper v7: speed × CTE_quality + efficiency gate + no-progress kill. Removed: CTE-patience termination, solid_hit detection, wedge detection, MAX_EPISODE_SECONDS hard cap. - StuckTerminationWrapper: max_episode_seconds raised to 120s (genuine safety net only — physics handles the actual containment). - No warm-start: fresh PPO weights. Previous warm-starts were trained under broken reward/barrier conditions and add more noise than signal. - Total steps: 200k (more room to learn with clean signal). """ import os import sys import time from datetime import datetime sys.path.insert(0, '/home/paulh/projects/donkeycar-rl-autoresearch/agent') import gymnasium as gym import numpy as np from stable_baselines3 import PPO from stable_baselines3.common.vec_env import DummyVecEnv, VecTransposeImage from donkeycar_sb3_runner import ThrottleClampWrapper from multitrack_runner import StuckTerminationWrapper from reward_wrapper import SpeedRewardWrapper HOST = 'localhost' THROTTLE_MIN = 0.2 LR = 0.0003 TOTAL_STEPS = 200_000 CHECKPOINT_EVERY = 10_000 SAVE_DIR = '/home/paulh/projects/donkeycar-rl-autoresearch/agent/models/exp23-generated-road-clean' os.makedirs(SAVE_DIR, exist_ok=True) # Reward wrapper v7 params — clean and minimal EFFICIENCY_WINDOW = 30 MIN_EFFICIENCY = 0.15 MAX_CTE = 8.0 MIN_LAP_TIME = 12.0 PROGRESS_PATIENCE = 100 # steps without new waypoint → terminate # StuckTerminationWrapper — generous limit, physics does the real work now MAX_STUCK_SECONDS = 5.0 MAX_EPISODE_SECONDS = 120.0 # safety net only def log(msg): print(f'[{datetime.now().strftime("%H:%M:%S")}] {msg}', flush=True) def make_env(track_id, port): def _init(): raw = gym.make(track_id, conf={'host': HOST, 'port': port}) env = ThrottleClampWrapper(raw, throttle_min=THROTTLE_MIN) env = StuckTerminationWrapper( env, stuck_steps=40, min_displacement=0.5, max_stuck_seconds=MAX_STUCK_SECONDS, max_episode_seconds=MAX_EPISODE_SECONDS, ) env = SpeedRewardWrapper( env, window_size=EFFICIENCY_WINDOW, min_efficiency=MIN_EFFICIENCY, max_cte=MAX_CTE, min_lap_time=MIN_LAP_TIME, progress_patience=PROGRESS_PATIENCE, ) return env return _init def make_eval_env(track_id, port): inner = make_env(track_id, port)() return VecTransposeImage(DummyVecEnv([lambda e=inner: e])) log('=' * 60) log('Exp 23: generated_road — clean barriers, clean reward') log(f' Sim: {HOST}:9091 -> generated_road') log(f' throttle_min={THROTTLE_MIN}, lr={LR}, total={TOTAL_STEPS:,}') log(f' Reward: v7 (speed×CTE, efficiency gate, no-progress kill)') log(f' Max stuck: {MAX_STUCK_SECONDS}s, episode cap: {MAX_EPISODE_SECONDS}s (safety net)') log(f' Progress patience: {PROGRESS_PATIENCE} steps') log(f' Checkpoints every {CHECKPOINT_EVERY:,} steps') log('=' * 60) log('Creating DummyVecEnv on generated_road...') env = DummyVecEnv([make_env('donkey-generated-roads-v0', 9091)]) env = VecTransposeImage(env) log(f' VecEnv num_envs={env.num_envs}, obs={env.observation_space.shape}') model = PPO( 'CnnPolicy', env, learning_rate=LR, n_steps=2048, batch_size=64, n_epochs=10, gamma=0.99, gae_lambda=0.95, clip_range=0.2, ent_coef=0.01, verbose=1, device='cpu', ) # Write PID for external monitoring pid_path = os.path.join(SAVE_DIR, 'current.pid') with open(pid_path, 'w') as f: f.write(str(os.getpid())) log(f'Fresh PPO model created. Starting training...') best_total_steps = float('-inf') best_total_reward = float('-inf') steps_done = 0 run_tag = datetime.now().strftime('%Y-%m-%d_%H%M%S') + '_clean' log_path = os.path.join(SAVE_DIR, f'run_{run_tag}.log') best_model_path = os.path.join(SAVE_DIR, 'best_model.zip') import logging logging.basicConfig( level=logging.INFO, format='%(message)s', handlers=[logging.FileHandler(log_path), logging.StreamHandler(sys.stdout)], ) file_log = logging.getLogger('exp23') def flog(msg): ts = datetime.now().strftime('%H:%M:%S') file_log.info(f'[{ts}] {msg}') flog('=' * 60) flog(f'Exp 23 started — PID {os.getpid()}') flog(f'Log: {log_path}') flog('=' * 60) while steps_done < TOTAL_STEPS: seg_steps = min(CHECKPOINT_EVERY, TOTAL_STEPS - steps_done) model.learn(total_timesteps=seg_steps, reset_num_timesteps=False) steps_done += seg_steps ckpt = os.path.join(SAVE_DIR, f'checkpoint_{steps_done:07d}') model.save(ckpt) model.save(os.path.join(SAVE_DIR, 'model')) flog(f'[{steps_done:,}/{TOTAL_STEPS:,}] Checkpoint saved: {ckpt}.zip') # Mid-training eval on generated_road try: obs = env.reset() ep_rewards = np.zeros(env.num_envs) ep_steps = np.zeros(env.num_envs) done_mask = np.zeros(env.num_envs, dtype=bool) for _ in range(2000): action, _ = model.predict(obs, deterministic=True) obs, rewards, dones, infos = env.step(action) for i in range(env.num_envs): if not done_mask[i]: ep_rewards[i] += rewards[i] ep_steps[i] += 1 if dones[i]: done_mask[i] = True if done_mask.all(): break total_steps_eval = int(ep_steps.sum()) total_reward_eval = float(ep_rewards.sum()) status = '✅' if ep_steps[0] >= 2000 else f'❌@{int(ep_steps[0])}' flog(f' Eval: gen_road={total_reward_eval:.1f}r/{int(ep_steps[0])}s {status}') if (total_steps_eval > best_total_steps or (total_steps_eval == best_total_steps and total_reward_eval > best_total_reward)): best_total_steps = total_steps_eval best_total_reward = total_reward_eval model.save(best_model_path) flog(f' NEW BEST: steps={best_total_steps} reward={best_total_reward:.1f}') except Exception as e: flog(f' Eval error: {e}') env.close() # ── Final evaluation ────────────────────────────────────────────────────────── flog('=' * 60) flog('FINAL EVALUATION: best_model on generated_road') flog('=' * 60) EVAL_SETS = 3 EVAL_MAX_STEPS = 2000 steps_list = [] reward_list = [] for s in range(1, EVAL_SETS + 1): try: eval_env = make_eval_env('donkey-generated-roads-v0', 9091) eval_model = PPO.load(best_model_path, env=eval_env, device='cpu') obs = eval_env.reset() done = False total_s = 0 total_r = 0.0 while not done and total_s < EVAL_MAX_STEPS: action, _ = eval_model.predict(obs, deterministic=True) result = eval_env.step(action) obs, r, done = result[0], result[1], result[2] if hasattr(done, '__len__'): done = bool(done[0]) total_r += float(r) if not hasattr(r, '__len__') else float(r[0]) total_s += 1 status = '✅' if total_s >= EVAL_MAX_STEPS else f'❌@{total_s}' flog(f' Set {s}: {total_r:.1f}r / {total_s}s {status}') steps_list.append(total_s) reward_list.append(total_r) eval_env.close() except Exception as e: flog(f' Set {s} error: {e}') if steps_list: flog(f' Mean: {np.mean(steps_list):.0f} steps / {np.mean(reward_list):.1f} reward') flog('Exp 23 complete.')