# Session Log — 2026-04-19 ## Key Discovery: Why Multi-Track Training Fails ### The Problem Our multi-track training uses `close_and_switch()` which: 1. Closes the TCP connection to the sim 2. Sends `exit_scene` to go back to menu 3. Opens a NEW connection on a different track 4. Calls `model.set_env(new_env)` to swap the environment This disrupts PPO's training because: - PPO's rollout buffer contains partial experience from the old track - The value function estimates become wrong for the new track - The advantage calculations (which drive PPO's policy updates) are corrupted - Every switch is like ripping out a student's notebook mid-lesson ### Evidence - **Wave 4:** 25 trials with this methodology. Only 4/25 (16%) scored >500. Median score 111. Trial 9 scored 1435 but was a lucky outlier. - **Exp 10:** Same code, nearly identical hyperparameters to Trial 9. Total failure — crashes on all tracks at <180 steps. - **Conclusion:** Trial 9's success was random weight initialization luck, not evidence the method works. ### The Fix: Parallel Environments (DummyVecEnv) SB3's `DummyVecEnv` can wrap multiple gym environments. PPO collects experience from ALL environments in every rollout batch. No switching, no closing, no disruption. ```python env = DummyVecEnv([ lambda: wrap_env(gym.make('donkey-generated-track-v0', conf={"port": 9091})), lambda: wrap_env(gym.make('donkey-mountain-track-v0', conf={"port": 9093})), ]) env = VecTransposeImage(env) model = PPO('CnnPolicy', env, ...) model.learn(total_timesteps=90000) # both tracks in EVERY batch ``` This requires two sim instances on different ports (one track per sim), but gives PPO a stable, consistent training setup — exactly how SB3 is designed to work with multiple environments. ### How DummyVecEnv Works (for future reference) PPO training loop (simplified): ``` for each rollout batch: for each of N steps in rollout: for each env in DummyVecEnv: ← env[0]=generated_track, env[1]=mountain_track action = policy(observation) next_obs, reward, done = env.step(action) store (obs, action, reward, done) in buffer compute advantages using value function update policy using all experience from ALL envs ``` Key insight: the model doesn't "know" which track it's on. It just sees images and learns a policy that works across all the images it sees. Both tracks contribute to every policy update. This prevents catastrophic forgetting because the model never stops seeing either track. With close_and_switch: model trains on track A for 6000 steps, completely forgets track A while training on track B for 6000 steps, etc. Classic catastrophic interference. With DummyVecEnv: model sees both tracks simultaneously in every batch. Like a human alternating laps between two courses — never forgets either one. ### Alternative: Same Env, Switch Track Scene Theoretically possible: keep TCP connection open, send `exit_scene` then `load_scene(new_track)` without closing the gym env. The observation and action spaces are identical across tracks so SB3 wouldn't notice. Concerns: - gym_donkeycar's DonkeyEnv initializes scene in __init__, not designed for mid-session scene changes - The viewer/sim controller state machine may not handle re-loading cleanly - Still sequential (not parallel) so still has the forgetting problem, just without the env close/reopen disruption - Untested — could introduce subtle bugs ### Hardware Options - Two sim instances on same machine (different ports: 9091, 9093) - Risk: GPU memory pressure from two Unity instances - Second sim on remote machine - gym_donkeycar supports `host` parameter in conf - Previous connection issues to remote host need debugging ### Image Augmentation (complementary, not primary) DonkeyCar sim has built-in augmentation options: - Gaussian blur, image flipping, cropping - Other donkeycar users use these for generalization - Solves visual robustness (lighting, noise) but NOT track geometry diversity - Best used TOGETHER with parallel multi-track training ### Warm Start Failure Re-Analysis Previously tried warm-starting from generated_road champion onto multi-track training. This failed — but it used the broken close_and_switch methodology. The warm start itself may not have been the problem. Worth retrying once parallel envs are working. ## Exp 10 Evaluation Results (re-run 2026-04-19) | Track | Set 1 | Set 2 | Set 3 | Mean | Verdict | |---|---|---|---|---|---| | mountain_track (trained) | 178 | 179 | 179 | **179** | ❌ Crashes at same spot | | generated_track (trained) | 99 | 82 | 88 | **90** | ❌ Crashes immediately | | generated_road (zero-shot) | 135 | 223 | 105 | **154** | ❌ Crashes early | | mini_monaco (zero-shot) | 111 | 133 | 129 | **124** | ❌ Crashes early | ## Next Steps - **Exp 11:** Tested parallel DummyVecEnv with two sim instances (ports 9091 + 9093) - Exp 11 (v5 reward): aborted due to circular driving on generated_track - Exp 11b (v6 reward): completed, no circles, but plateaus at ~194 steps on all tracks - **v6 reward confirmed:** efficiency gate prevents circles, tests pass - **Parallel env confirmed:** mechanically sound, stable training - **Open issue:** 90k steps may be insufficient for 2-env training (45k per track) - **Next experiment ideas:** - Increase to 180k-250k total steps - Test v6 on single track to isolate reward effect - Check if efficiency gate fires during normal cornering (false positives)