import sys, os, time sys.path.insert(0, '/home/paulh/projects/donkeycar-rl-autoresearch/agent') from multitrack_runner import log, _send_exit_scene, StuckTerminationWrapper from donkeycar_sb3_runner import ThrottleClampWrapper from reward_wrapper import SpeedRewardWrapper from stable_baselines3 import PPO from stable_baselines3.common.vec_env import DummyVecEnv, VecTransposeImage from stable_baselines3.common.callbacks import BaseCallback import gymnasium as gym THROTTLE_MIN = 0.5 LR = 0.000725 TOTAL_STEPS = 90000 SAVE_PATH = '/home/paulh/projects/donkeycar-rl-autoresearch/agent/models/exp5-mountain-v5reward/model' os.makedirs(os.path.dirname(SAVE_PATH), exist_ok=True) def make_env(env_id): raw = gym.make(env_id) env = ThrottleClampWrapper(raw, throttle_min=THROTTLE_MIN) env = StuckTerminationWrapper(env, stuck_steps=80, min_displacement=0.5) env = SpeedRewardWrapper(env) # v5 reward return env def switch_to(current_id, next_id, name): log(f' → {name}...') tmp = gym.make(current_id); time.sleep(2) _send_exit_scene(tmp, verbose=False); tmp.close(); time.sleep(5) env = VecTransposeImage(DummyVecEnv([lambda: make_env(next_id)])) log(f' Connected to {name}'); return env class ProgressCB(BaseCallback): def __init__(self, total): super().__init__(verbose=0); self._last=0; self._total=total def _on_step(self): if self.num_timesteps - self._last >= 10000: log(f' step {self.num_timesteps:,}/{self._total:,}') self._last = self.num_timesteps return True log('='*60) log('Exp 5: mountain_track, v5 reward (speed×CTE), throttle_min=0.5') log('v5 reward gives direct gradient signal for hill: slow=low reward') log('='*60) # Switch sim to mountain_track log('Switching to mountain_track...') tmp = gym.make('donkey-mountain-track-v0'); time.sleep(2) _send_exit_scene(tmp, verbose=False); tmp.close(); time.sleep(5) env = VecTransposeImage(DummyVecEnv([lambda: make_env('donkey-mountain-track-v0')])) model = PPO('CnnPolicy', env, learning_rate=LR, verbose=1, device='cpu') model.learn(total_timesteps=TOTAL_STEPS, callback=ProgressCB(TOTAL_STEPS), reset_num_timesteps=True) model.save(SAVE_PATH); log(f'Saved.') env.close(); time.sleep(3) def eval_track(current_id, track_id, name, n=3): log(f'\n--- EVAL: {name} ---') ev = switch_to(current_id, track_id, name) m = PPO.load(SAVE_PATH, env=ev, device='cpu') for ep in range(1, n+1): obs = ev.reset(); total, steps, done = 0.0, 0, False while not done and steps < 2000: action, _ = m.predict(obs, deterministic=True) result = ev.step(action) if len(result)==5: obs,r,t,tr,info=result; done=bool(t[0] or tr[0]) else: obs,r,d,info=result; done=bool(d[0]) total+=float(r[0]); steps+=1 status='✅ FULL' if steps>=2000 else f'❌ crash@{steps}' log(f' ep{ep}: {total:.1f} reward / {steps} steps — {status}') time.sleep(1) ev.close(); time.sleep(3) return track_id current = 'donkey-mountain-track-v0' current = eval_track(current, 'donkey-mountain-track-v0', 'mountain_track (training)') current = eval_track(current, 'donkey-generated-track-v0', 'generated_track (zero-shot)') current = eval_track(current, 'donkey-minimonaco-track-v0', 'mini_monaco (zero-shot)') current = eval_track(current, 'donkey-generated-roads-v0', 'generated_road (zero-shot)') log('\n=== Exp 5 COMPLETE ===')