import sys, os, time sys.path.insert(0, '/home/paulh/projects/donkeycar-rl-autoresearch/agent') from multitrack_runner import log, _send_exit_scene from donkeycar_sb3_runner import ThrottleClampWrapper from reward_wrapper import SpeedRewardWrapper from multitrack_runner import StuckTerminationWrapper from stable_baselines3 import PPO from stable_baselines3.common.vec_env import DummyVecEnv, VecTransposeImage from stable_baselines3.common.callbacks import BaseCallback import gymnasium as gym THROTTLE_MIN = 0.5 EXTRA_STEPS = 110000 # already did 90k, adding 110k = 200k total BASE_MODEL = '/home/paulh/projects/donkeycar-rl-autoresearch/agent/models/exp3-mountain-throttle05/model.zip' SAVE_PATH = '/home/paulh/projects/donkeycar-rl-autoresearch/agent/models/exp4-mountain-200k/model' os.makedirs(os.path.dirname(SAVE_PATH), exist_ok=True) def make_env(env_id): raw = gym.make(env_id) env = ThrottleClampWrapper(raw, throttle_min=THROTTLE_MIN) env = StuckTerminationWrapper(env, stuck_steps=80, min_displacement=0.5) env = SpeedRewardWrapper(env, speed_scale=0.1) return env def switch_to(current_id, next_id, name): log(f' → Switching to {name}...') tmp = gym.make(current_id); time.sleep(2) _send_exit_scene(tmp, verbose=False); tmp.close(); time.sleep(5) raw = gym.make(next_id) env = VecTransposeImage(DummyVecEnv([lambda: make_env(next_id)])) log(f' Connected to {name}'); return env class ProgressCB(BaseCallback): def __init__(self, extra): super().__init__(verbose=0); self._last=0; self._extra=extra def _on_step(self): if self.num_timesteps - self._last >= 10000: log(f' +{self.num_timesteps:,} steps (of {self._extra:,} extra)') self._last = self.num_timesteps return True log('='*60) log(f'Exp 4: CONTINUE mountain_track from exp3 — adding {EXTRA_STEPS:,} steps') log(f' Total training will be 200,000 steps on mountain_track') log(f' throttle_min={THROTTLE_MIN}, loading: {os.path.basename(BASE_MODEL)}') log('='*60) # Switch to mountain_track log('Switching to mountain_track...') tmp = gym.make('donkey-mountain-track-v0'); time.sleep(2) _send_exit_scene(tmp, verbose=False); tmp.close(); time.sleep(5) env = VecTransposeImage(DummyVecEnv([lambda: make_env('donkey-mountain-track-v0')])) log(f'Loading exp3 model and continuing training...') model = PPO.load(BASE_MODEL, env=env, device='cpu') model.learn(total_timesteps=EXTRA_STEPS, callback=ProgressCB(EXTRA_STEPS), reset_num_timesteps=True) model.save(SAVE_PATH) log(f'Saved: {SAVE_PATH}.zip') env.close(); time.sleep(3) def eval_track(current_id, track_id, name, n=3): log(f'\n--- EVAL: {name} ---') ev = switch_to(current_id, track_id, name) m = PPO.load(SAVE_PATH, env=ev, device='cpu') for ep in range(1, n+1): obs = ev.reset(); total, steps, done = 0.0, 0, False while not done and steps < 2000: action, _ = m.predict(obs, deterministic=True) result = ev.step(action) if len(result)==5: obs,r,t,tr,info=result; done=bool(t[0] or tr[0]) else: obs,r,d,info=result; done=bool(d[0]) total+=float(r[0]); steps+=1 status='✅ FULL' if steps>=2000 else f'❌ crash@{steps}' log(f' ep{ep}: {total:.0f} reward / {steps} steps — {status}') time.sleep(1) ev.close(); time.sleep(3) return track_id log('\nEvaluating deterministic policy on all tracks...') current = 'donkey-mountain-track-v0' current = eval_track(current, 'donkey-mountain-track-v0', 'mountain_track (training track)') current = eval_track(current, 'donkey-generated-track-v0', 'generated_track (zero-shot)') current = eval_track(current, 'donkey-minimonaco-track-v0', 'mini_monaco (zero-shot)') current = eval_track(current, 'donkey-generated-roads-v0', 'generated_road (zero-shot)') log('\n=== Exp 4 COMPLETE ===')