- reward_wrapper: detect barrier/wall/tree solid hits, terminate on head-on impact
or 4 sustained solid-hit frames; prevents car wedging against invisible barriers
- reward_wrapper: add low-speed/wedge termination — kills episode when car is pinned
motionless (below threshold, no displacement) after grace period
- reward_wrapper: high-CTE exploit fix — return -0.25 immediately when CTE >
max_cte_terminate (not after patience), so PPO cannot collect positive speed
rewards while driving the large outside-road circle
- tests: 23 passing unit tests covering all new termination paths
- exp20/21/22: add parallel DummyVecEnv experiments on generated_road+generated_track
with warm-start from champion model; exp22 is current active run
- SESSION_HANDOFF.md: live handoff doc for next session continuity
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>