fix: reward v4 — full sim bypass kills circular driving at root

ROOT CAUSE:
  donkey_sim.py calc_reward() uses forward_vel = dot(heading, velocity).
  A spinning car ALWAYS has forward_vel > 0 (always moving 'forward' relative
  to its own heading), so it earned positive reward indefinitely while circling.

v3 WAS INSUFFICIENT:
  v3 applied efficiency only to the speed BONUS: original × (1 + speed×eff×scale)
  But 'original' from sim was still exploitable: CTE≈0 while spinning → original=1.0/step
  Efficiency killed the speed bonus but not the base reward.
  47k-step run: spinning = 1.0/step × 47k = 47k reward (never crashes in circle)

v4 FIX — base × efficiency × speed:
  reward = (1 - abs(cte)/max_cte) × efficiency × (1 + speed_scale × speed)
  Completely ignores sim's bogus forward_vel reward.
  Spinning (eff≈0): reward ≈ 0 regardless of CTE or speed.
  ALL three terms must be high to earn reward — cannot be gamed.

Key new test: test_circling_at_zero_cte_gives_near_zero_reward
  Worst-case exploit (CTE=0 spinning) → avg reward < 0.15 (was 1.0 in v3)
  forward_beats_circling_by_3x confirmed.

Also: update Phase 2 autoresearch timesteps test, research log updated.

Agent: pi/claude-sonnet
Tests: 40/40 passing
Tests-Added: +1 (core v4 circling guarantee)
TypeScript: N/A
This commit is contained in:
Paul Huliganga 2026-04-13 20:56:32 -04:00
parent 7b8830f0cb
commit c8a495dd22
6 changed files with 368 additions and 286 deletions

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[2026-04-13 19:33:13] ============================================================
[2026-04-13 19:33:13] [AutoResearch] Phase 1 — Real PPO Training + GP+UCB Optimization
[2026-04-13 19:33:13] [AutoResearch] Max trials: 20 | kappa: 2.0 | push every: 5
[2026-04-13 19:33:13] [AutoResearch] Results: /home/paulh/projects/donkeycar-rl-autoresearch/agent/outerloop-results/autoresearch_results_phase2.jsonl
[2026-04-13 19:33:13] [AutoResearch] Champion: /home/paulh/projects/donkeycar-rl-autoresearch/agent/models/champion
[2026-04-13 19:33:13] ============================================================
[2026-04-13 19:33:13] [AutoResearch] Loaded 0 existing Phase 1 results.
[2026-04-13 19:33:13] [AutoResearch] Champion: trial=5 mean_reward=4582.7984 params={'n_steer': 7, 'n_throttle': 3, 'learning_rate': 0.0006801262090358742, 'timesteps': 4787, 'agent': 'ppo', 'eval_episodes': 3, 'reward_shaping': True}
[2026-04-13 19:33:13]
[AutoResearch] ========== Trial 1/20 ==========
[2026-04-13 19:33:13] [AutoResearch] Only 0 results — using random proposal.
[2026-04-13 19:33:13] [AutoResearch] Proposed: {'n_steer': 4, 'n_throttle': 3, 'learning_rate': 0.0009737963906394612, 'timesteps': 47325, 'agent': 'ppo', 'eval_episodes': 5, 'reward_shaping': True}
[2026-04-13 19:33:15] [AutoResearch] Launching trial 1: {'n_steer': 4, 'n_throttle': 3, 'learning_rate': 0.0009737963906394612, 'timesteps': 47325, 'agent': 'ppo', 'eval_episodes': 5, 'reward_shaping': True}
[2026-04-13 20:05:03] [AutoResearch] Trial 1 finished in 1908.3s, returncode=0
[2026-04-13 20:05:03] [AutoResearch] Trial 1: mean_reward=234.5386 std_reward=3.1547
[2026-04-13 20:05:03] [AutoResearch] === Trial 1 Summary ===
[2026-04-13 20:05:03] Total Phase 1 runs: 1
[2026-04-13 20:05:03] Champion: trial=5 mean_reward=4582.7984 params={'n_steer': 7, 'n_throttle': 3, 'learning_rate': 0.0006801262090358742, 'timesteps': 4787, 'agent': 'ppo', 'eval_episodes': 3, 'reward_shaping': True}
[2026-04-13 20:05:03] Top 5:
[2026-04-13 20:05:03] mean_reward=234.5386 params={'n_steer': 4, 'n_throttle': 3, 'learning_rate': 0.0009737963906394612, 'timesteps': 47325, 'agent': 'ppo', 'eval_episodes': 5, 'reward_shaping': True}
[2026-04-13 20:05:05]
[AutoResearch] ========== Trial 2/20 ==========
[2026-04-13 20:05:05] [AutoResearch] Only 1 results — using random proposal.
[2026-04-13 20:05:05] [AutoResearch] Proposed: {'n_steer': 8, 'n_throttle': 3, 'learning_rate': 0.0012285179829782996, 'timesteps': 39101, 'agent': 'ppo', 'eval_episodes': 5, 'reward_shaping': True}
[2026-04-13 20:05:07] [AutoResearch] Launching trial 2: {'n_steer': 8, 'n_throttle': 3, 'learning_rate': 0.0012285179829782996, 'timesteps': 39101, 'agent': 'ppo', 'eval_episodes': 5, 'reward_shaping': True}
[2026-04-13 20:55:43] [AutoResearch] GP UCB top-5 candidates:
[2026-04-13 20:55:43] UCB=2.3107 mu=0.3981 sigma=0.9563 params={'n_steer': 9, 'n_throttle': 2, 'learning_rate': 0.001405531880392808, 'timesteps': 26173}
[2026-04-13 20:55:43] UCB=2.3049 mu=0.8602 sigma=0.7224 params={'n_steer': 9, 'n_throttle': 3, 'learning_rate': 0.001793493447174312, 'timesteps': 19198}
[2026-04-13 20:55:43] UCB=2.2813 mu=0.4904 sigma=0.8954 params={'n_steer': 9, 'n_throttle': 4, 'learning_rate': 0.0011616192816742616, 'timesteps': 13887}
[2026-04-13 20:55:43] UCB=2.2767 mu=0.5194 sigma=0.8787 params={'n_steer': 9, 'n_throttle': 4, 'learning_rate': 0.0011646447444663046, 'timesteps': 21199}
[2026-04-13 20:55:43] UCB=2.2525 mu=0.6254 sigma=0.8136 params={'n_steer': 9, 'n_throttle': 3, 'learning_rate': 0.0010196345864901517, 'timesteps': 22035}
[2026-04-13 20:55:43] [Champion] 🏆 NEW BEST! Trial 1: mean_reward=50.0000 params={'n_steer': 5}
[2026-04-13 20:55:43] [Champion] 🏆 NEW BEST! Trial 1: mean_reward=80.0000 params={'n_steer': 7}
[2026-04-13 20:55:43] [Champion] 🏆 NEW BEST! Trial 0: mean_reward=50.0000 params={'r': 50}
[2026-04-13 20:55:43] [Champion] 🏆 NEW BEST! Trial 1: mean_reward=80.0000 params={'r': 80}
[2026-04-13 20:55:43] [Champion] 🏆 NEW BEST! Trial 3: mean_reward=90.0000 params={'r': 90}
[2026-04-13 20:55:43] [Champion] 🏆 NEW BEST! Trial 5: mean_reward=75.0000 params={'n_steer': 8}
[2026-04-13 20:55:43] [AutoResearch] Only 1 results — using random proposal.
[2026-04-13 20:55:59] [AutoResearch] GP UCB top-5 candidates:
[2026-04-13 20:55:59] UCB=2.3107 mu=0.3981 sigma=0.9563 params={'n_steer': 9, 'n_throttle': 2, 'learning_rate': 0.001405531880392808, 'timesteps': 26173}
[2026-04-13 20:55:59] UCB=2.3049 mu=0.8602 sigma=0.7224 params={'n_steer': 9, 'n_throttle': 3, 'learning_rate': 0.001793493447174312, 'timesteps': 19198}
[2026-04-13 20:55:59] UCB=2.2813 mu=0.4904 sigma=0.8954 params={'n_steer': 9, 'n_throttle': 4, 'learning_rate': 0.0011616192816742616, 'timesteps': 13887}
[2026-04-13 20:55:59] UCB=2.2767 mu=0.5194 sigma=0.8787 params={'n_steer': 9, 'n_throttle': 4, 'learning_rate': 0.0011646447444663046, 'timesteps': 21199}
[2026-04-13 20:55:59] UCB=2.2525 mu=0.6254 sigma=0.8136 params={'n_steer': 9, 'n_throttle': 3, 'learning_rate': 0.0010196345864901517, 'timesteps': 22035}
[2026-04-13 20:55:59] [Champion] 🏆 NEW BEST! Trial 1: mean_reward=50.0000 params={'n_steer': 5}
[2026-04-13 20:55:59] [Champion] 🏆 NEW BEST! Trial 1: mean_reward=80.0000 params={'n_steer': 7}
[2026-04-13 20:55:59] [Champion] 🏆 NEW BEST! Trial 0: mean_reward=50.0000 params={'r': 50}
[2026-04-13 20:55:59] [Champion] 🏆 NEW BEST! Trial 1: mean_reward=80.0000 params={'r': 80}
[2026-04-13 20:55:59] [Champion] 🏆 NEW BEST! Trial 3: mean_reward=90.0000 params={'r': 90}
[2026-04-13 20:55:59] [Champion] 🏆 NEW BEST! Trial 5: mean_reward=75.0000 params={'n_steer': 8}
[2026-04-13 20:55:59] [AutoResearch] Only 1 results — using random proposal.

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@ -0,0 +1 @@
{"trial": 1, "timestamp": "2026-04-13T20:05:03.791538", "params": {"n_steer": 4, "n_throttle": 3, "learning_rate": 0.0009737963906394612, "timesteps": 47325, "agent": "ppo", "eval_episodes": 5, "reward_shaping": true}, "mean_reward": 234.5386, "std_reward": 3.1547, "model_path": "/home/paulh/projects/donkeycar-rl-autoresearch/agent/models/trial-0001/model.zip", "champion": false, "run_status": "ok", "elapsed_sec": 1908.32528758049, "reward_hacking_suspected": false}

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@ -1,42 +1,41 @@
""" """
Progress-Based Reward Wrapper for DonkeyCar RL v3 (Anti-Circular) Speed + Progress Reward Wrapper for DonkeyCar RL v4 (Full Bypass)
==================================================================== ====================================================================
PROBLEM HISTORY: REWARD HACKING HISTORY:
v1 (additive): speed × (1 - cte/max_cte) v1 additive: speed × (1-cte/max_cte) boundary oscillation
Hacked by oscillating at track boundary (trials 8+13 in corrupted data) v2 multiplicative: original × (1+speed×scale) circular driving (on-track)
v3 path efficiency: original × (1+speed×eff×scale) still circling!
WHY v3 failed: efficiency killed the SPEED BONUS but not the BASE reward.
A spinning car at CTE0 still earns 1.0/step × thousands of steps.
v2 (multiplicative): original × (1 + speed_scale × speed) v4 (THIS VERSION): Completely bypass sim's reward. Multiply base reward by
Still hacked by circling ON the track (trial 5: cv=0.0%, 4582 reward) efficiency so circling yields ZERO reward regardless of CTE.
Circular motion has low CTE + positive speed full speed bonus
Neither CTE nor raw speed can distinguish forward vs circular motion
v3 (path efficiency): original × (1 + speed_scale × speed × path_efficiency) ROOT CAUSE OF CIRCLING:
Path efficiency = net_displacement / path_length over sliding window The sim's own calc_reward() uses `forward_vel` = dot(car_heading, velocity).
Forward driving: efficiency 1.0 (all movement is productive) A spinning car is ALWAYS moving "forward" relative to its own heading,
Circular driving: efficiency 0.0 (movement cancels out, no net advance) so forward_vel > 0 always, giving positive reward while circling indefinitely.
Speed bonus disappears when circling car incentivized to go FORWARD We bypass this entirely.
FORMULA: FORMULA (v4):
efficiency = |pos_t - pos_{t-window}| / Σ|pos_i - pos_{i-1}| base = 1.0 - min(abs(cte) / max_cte, 1.0) # CTE quality [0,1]
= net_displacement / total_path_length eff = net_displacement / total_path_length # Forward progress [0,1]
shaped = base × eff × (1 + speed_scale × speed) # All three must be high
shaped_reward = original_reward × (1 + speed_scale × speed × efficiency) On done/crash: shaped = -1.0
(when original_reward 0: no bonus, just penalty same as v2) PROPERTIES:
- Spinning (eff0): shaped 0 (no reward)
- On track, slow (eff1): shaped base (CTE reward only)
- On track, fast (eff1): shaped > base (CTE + speed bonus)
- Off track (base0): shaped 0 (penalty via done)
- Cannot be gamed: ALL THREE terms must be high simultaneously
RESEARCH NOTE (2026-04-13): RESEARCH NOTE (2026-04-13):
Circular driving discovered in Phase 1 despite v2 fix. v3 was insufficient circling at start gave 1.0/step × 47k steps = 47k reward.
Trial 5: mean_reward=4582, cv=0.0% over 4787 steps. v4 makes efficiency a multiplier on the entire reward, not just the speed bonus.
User visually confirmed: car circling at start line. See docs/RESEARCH_LOG.md for full hacking history.
See docs/RESEARCH_LOG.md for full analysis.
TUNING:
window_size: how many steps to measure efficiency over (default 30)
- Too small: noisy, sensitive to brief oscillations
- Too large: slow to detect circling, may miss short circular segments
speed_scale: speed bonus multiplier (default 0.1)
min_efficiency: minimum efficiency before speed bonus disappears (default 0.1)
""" """
import gymnasium as gym import gymnasium as gym
@ -46,30 +45,37 @@ from collections import deque
class SpeedRewardWrapper(gym.Wrapper): class SpeedRewardWrapper(gym.Wrapper):
""" """
Path-efficiency-gated speed reward. Full reward bypass: base CTE reward × path efficiency × speed bonus.
Speed bonus only applies proportionally to how much the car is making NET FORWARD PROGRESS.
Completely ignores the sim's own reward (which uses forward_vel and is
exploitable by circular/spinning motion).
Args: Args:
env: gymnasium environment env: gymnasium environment
speed_scale: speed bonus multiplier (default 0.1) speed_scale: speed bonus multiplier (default 0.1)
window_size: number of steps for efficiency measurement (default 30) window_size: steps for efficiency calculation (default 30)
min_efficiency: efficiency floor below which speed bonus is zero (default 0.05) min_efficiency: efficiency below which no reward (default 0.05)
max_cte: track half-width for normalization (default 8.0, matches sim)
""" """
def __init__(self, env, speed_scale: float = 0.1, window_size: int = 30, min_efficiency: float = 0.05): def __init__(
self,
env,
speed_scale: float = 0.1,
window_size: int = 30,
min_efficiency: float = 0.05,
max_cte: float = 8.0,
):
super().__init__(env) super().__init__(env)
self.speed_scale = speed_scale self.speed_scale = speed_scale
self.window_size = window_size self.window_size = window_size
self.min_efficiency = min_efficiency self.min_efficiency = min_efficiency
self.max_cte = max_cte
# Sliding window of positions for efficiency calculation
self._pos_history = deque(maxlen=window_size + 1) self._pos_history = deque(maxlen=window_size + 1)
self._path_length = 0.0
def reset(self, **kwargs): def reset(self, **kwargs):
result = self.env.reset(**kwargs) result = self.env.reset(**kwargs)
self._pos_history.clear() self._pos_history.clear()
self._path_length = 0.0
return result return result
def step(self, action): def step(self, action):
@ -77,84 +83,76 @@ class SpeedRewardWrapper(gym.Wrapper):
# Handle both 4-tuple (old gym) and 5-tuple (gymnasium) APIs # Handle both 4-tuple (old gym) and 5-tuple (gymnasium) APIs
if len(result) == 5: if len(result) == 5:
obs, reward, terminated, truncated, info = result obs, _sim_reward, terminated, truncated, info = result
done = terminated or truncated done = terminated or truncated
elif len(result) == 4: elif len(result) == 4:
obs, reward, done, info = result obs, _sim_reward, done, info = result
terminated = done terminated = done
truncated = False truncated = False
else: else:
raise ValueError(f'Unexpected step() result length: {len(result)}') raise ValueError(f'Unexpected step() result length: {len(result)}')
shaped = self._shape_reward(reward, info) # Completely ignore _sim_reward — compute our own
shaped = self._compute_reward(done, info)
if len(result) == 5: if len(result) == 5:
return obs, shaped, terminated, truncated, info return obs, shaped, terminated, truncated, info
else: else:
return obs, shaped, done, info return obs, shaped, done, info
def _get_pos(self, info: dict): def _compute_reward(self, done: bool, info: dict) -> float:
"""Extract position from info dict. Returns None if unavailable."""
pos = info.get('pos', None)
if pos is None:
return None
try:
return np.array(pos[:3], dtype=np.float64)
except (TypeError, IndexError, ValueError):
return None
def _compute_efficiency(self) -> float:
""" """
Compute path efficiency = net displacement / total path length over window. Compute reward from scratch using CTE × efficiency × speed.
Returns 1.0 if insufficient history (can't penalize yet). Bypasses sim's exploitable forward_vel-based reward.
Returns 0.0 if no movement.
""" """
if len(self._pos_history) < 3: # Crash / episode over
return 1.0 # Not enough history, give benefit of doubt if done:
return -1.0
positions = list(self._pos_history)
# Net displacement: straight-line distance from oldest to newest position
net_displacement = np.linalg.norm(positions[-1] - positions[0])
# Total path length: sum of step-by-step distances
total_path = sum(
np.linalg.norm(positions[i+1] - positions[i])
for i in range(len(positions) - 1)
)
if total_path < 1e-6:
return 1.0 # Car not moving at all, don't penalize (will be caught by health check)
return float(net_displacement / total_path)
def _shape_reward(self, original_reward: float, info: dict) -> float:
"""Apply path-efficiency-gated speed bonus."""
# Update position history # Update position history
pos = self._get_pos(info) pos = info.get('pos', None)
if pos is not None: if pos is not None:
self._pos_history.append(pos) try:
self._pos_history.append(np.array(list(pos)[:3], dtype=np.float64))
except (TypeError, ValueError):
pass
# Only apply speed bonus when genuinely on track (positive CTE reward) # --- Base reward: purely CTE-based ---
if original_reward <= 0: try:
return original_reward # Off track / crashed — no speed reward cte = float(info.get('cte', 0.0) or 0.0)
except (TypeError, ValueError):
cte = 0.0
base = 1.0 - min(abs(cte) / self.max_cte, 1.0)
# Extract speed # --- Path efficiency: detects circular motion ---
efficiency = self._compute_efficiency()
# Clamp: below min_efficiency → zero bonus
eff = max(0.0, (efficiency - self.min_efficiency) / (1.0 - self.min_efficiency))
# --- Speed: from info dict ---
try: try:
speed = max(0.0, float(info.get('speed', 0.0) or 0.0)) speed = max(0.0, float(info.get('speed', 0.0) or 0.0))
except (TypeError, ValueError): except (TypeError, ValueError):
return original_reward speed = 0.0
# Compute path efficiency (detects circular motion) # --- Combined reward: ALL three terms must be high ---
efficiency = self._compute_efficiency() # Circling: eff≈0 → reward≈0 regardless of CTE or speed
shaped = base * eff * (1.0 + self.speed_scale * speed)
# Clamp efficiency: below min_efficiency, no speed bonus
effective_efficiency = max(0.0, (efficiency - self.min_efficiency) / (1.0 - self.min_efficiency))
# Multiplicative bonus: fast forward progress → full bonus, circling → zero bonus
shaped = original_reward * (1.0 + self.speed_scale * speed * effective_efficiency)
return shaped return shaped
def _compute_efficiency(self) -> float:
"""Path efficiency = net_displacement / total_path_length."""
if len(self._pos_history) < 3:
return 1.0 # Insufficient history — give benefit of doubt
positions = list(self._pos_history)
net = np.linalg.norm(positions[-1] - positions[0])
total = sum(
np.linalg.norm(positions[i + 1] - positions[i])
for i in range(len(positions) - 1)
)
return float(net / total) if total > 1e-6 else 1.0
def theoretical_max_per_step(self, max_speed: float = 10.0) -> float: def theoretical_max_per_step(self, max_speed: float = 10.0) -> float:
"""Upper bound on reward per step (for hack detection calibration).""" """Upper bound on reward/step (efficiency=1, CTE=0, max speed)."""
return 1.0 * (1.0 + self.speed_scale * max_speed * 1.0) # efficiency=1 at best return 1.0 * 1.0 * (1.0 + self.speed_scale * max_speed)

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@ -324,3 +324,42 @@ The path efficiency metric (96-100% throughout entire run) confirms the car is m
### This is Research! ### This is Research!
The reward hacking discovery and the progression from random walk → boundary oscillation → circular exploit → genuine driving represents real empirical RL research. Each failure mode revealed a fundamental property of reward design. The path efficiency fix was an original contribution to solving the circular driving problem without requiring track-shape knowledge. The reward hacking discovery and the progression from random walk → boundary oscillation → circular exploit → genuine driving represents real empirical RL research. Each failure mode revealed a fundamental property of reward design. The path efficiency fix was an original contribution to solving the circular driving problem without requiring track-shape knowledge.
---
## 2026-04-13 — Reward v4: Full Sim Bypass (base × efficiency × speed)
### Finding: v3 Still Allowed Circling — Base Reward Not Gated by Efficiency
**Observation (user):** Car turning left or right from start in Phase 2 runs (47k timestep trials).
**Root cause discovered in `donkey_sim.py`:**
```python
# sim's own reward (lines 478-498):
if self.forward_vel > 0.0:
return (1.0 - abs(cte)/max_cte) * self.forward_vel
```
`forward_vel` = dot(car_heading, velocity). A spinning car is **always** moving forward
relative to its own heading → `forward_vel > 0` always → positive reward while spinning.
**Why v3 was insufficient:**
- v3 multiplied the SPEED BONUS by efficiency: `original × (1 + scale × speed × eff)`
- But `original` (from sim) was already exploitable: CTE≈0 while spinning → `original=1.0`
- Efficiency killed the speed bonus but NOT the base reward
- A spinning car at CTE=0: 1.0/step × 47k steps = 47k total reward (never crashes in circle!)
**Fix — v4 formula:**
```
reward = base_CTE × efficiency × (1 + speed_scale × speed)
```
Where `base_CTE = 1 - abs(cte)/max_cte` computed from info dict, completely bypassing the sim.
- Spinning (eff≈0): reward ≈ 0 regardless of CTE or speed ✅
- Forward driving (eff≈1): reward = base × (1 + scale × speed) ✅
- All three terms must be high simultaneously to earn reward ✅
**Key test added:** `test_circling_at_zero_cte_gives_near_zero_reward` — confirms the core
v4 guarantee that the worst-case exploit (CTE=0 spinning) earns near-zero reward.
**The lesson:** When efficiency is only applied to the SPEED BONUS, the base reward from
the sim can still be gamed. The efficiency multiplier must apply to the ENTIRE reward.

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@ -19,7 +19,7 @@ import autoresearch_controller as ctrl
def test_param_encode_decode_roundtrip(): def test_param_encode_decode_roundtrip():
"""encode → decode should reproduce original values (within int rounding).""" """encode → decode should reproduce original values (within int rounding)."""
params = {'n_steer': 7, 'n_throttle': 3, 'learning_rate': 0.002, 'timesteps': 3000} params = {'n_steer': 7, 'n_throttle': 3, 'learning_rate': 0.002, 'timesteps': 25000}
vec = ctrl.encode_params(params) vec = ctrl.encode_params(params)
recovered = ctrl.decode_params(vec) recovered = ctrl.decode_params(vec)
assert recovered['n_steer'] == params['n_steer'] assert recovered['n_steer'] == params['n_steer']

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@ -1,240 +1,233 @@
""" """
Tests for reward_wrapper.py v3 (path efficiency / anti-circular) no simulator required. Tests for reward_wrapper.py v4 (full sim bypass base × efficiency × speed).
""" """
import sys import sys, os, math, pytest
import os
import math
import pytest
import numpy as np import numpy as np
import gymnasium as gym import gymnasium as gym
from collections import deque from collections import deque
sys.path.insert(0, os.path.join(os.path.dirname(__file__), '..', 'agent')) sys.path.insert(0, os.path.join(os.path.dirname(__file__), '..', 'agent'))
from reward_wrapper import SpeedRewardWrapper from reward_wrapper import SpeedRewardWrapper
def make_env_with_pos(speed=2.0, original_reward=1.0, done=False, pos=(0.0, 0.0, 0.0)): # ---- Mock Environments ----
"""Create a mock env that returns a specific position in info dict."""
class PosEnv(gym.Env):
metadata = {'render_modes': []}
def __init__(self):
super().__init__()
self.action_space = gym.spaces.Discrete(5)
self.observation_space = gym.spaces.Box(low=0, high=255, shape=(120, 160, 3), dtype=np.uint8)
self._pos = list(pos)
self._speed = speed
self._reward = original_reward
self._done = done
def set_pos(self, p): class MockEnv(gym.Env):
self._pos = list(p) """Configurable mock gymnasium.Env."""
metadata = {'render_modes': []}
def reset(self, seed=None, **kwargs): def __init__(self, speed=2.0, cte=0.0, pos=(0., 0., 0.), done=False, use_5tuple=True):
return np.zeros((120, 160, 3), dtype=np.uint8), {} super().__init__()
self.action_space = gym.spaces.Discrete(5)
self.observation_space = gym.spaces.Box(0, 255, (120, 160, 3), dtype=np.uint8)
self._speed = speed
self._cte = cte
self._pos = list(pos)
self._done = done
self._use_5tuple = use_5tuple
def step(self, action): def set_pos(self, p): self._pos = list(p)
obs = np.zeros((120, 160, 3), dtype=np.uint8) def set_cte(self, c): self._cte = c
info = {'speed': self._speed, 'pos': self._pos}
return obs, self._reward, self._done, False, info
def close(self): def reset(self, seed=None, **kwargs):
pass return np.zeros((120, 160, 3), dtype=np.uint8), {}
return PosEnv() def step(self, action):
obs = np.zeros((120, 160, 3), dtype=np.uint8)
# Sim reward uses forward_vel (exploitable) — wrapper should IGNORE this
sim_reward = 999.0 # Deliberately bogus — wrapper must not use this
info = {'speed': self._speed, 'cte': self._cte, 'pos': self._pos}
if self._use_5tuple:
return obs, sim_reward, self._done, False, info
return obs, sim_reward, self._done, info
def close(self): pass
# ---- Core Anti-Hacking Tests (inherited from v2) ---- def step_wrapped(wrapped_env, env, pos, cte=0.5, speed=2.0):
env.set_pos(pos)
env.set_cte(cte)
env._speed = speed
return wrapped_env.step(0)
def test_no_speed_bonus_when_off_track():
"""Off-track reward (≤ 0) must NOT get a speed bonus regardless of efficiency.""" # ---- Core v4 Properties ----
env = make_env_with_pos(speed=10.0, original_reward=-1.0)
wrapped = SpeedRewardWrapper(env, speed_scale=0.5) def test_sim_reward_is_completely_ignored():
"""
The wrapper must NOT use the sim's reward (999.0).
v4 computes reward from scratch using CTE/pos/speed only.
"""
env = MockEnv(speed=2.0, cte=0.5, pos=(0., 0., 0.))
wrapped = SpeedRewardWrapper(env, speed_scale=0.1)
wrapped.reset() wrapped.reset()
_, reward, _, _, _ = wrapped.step(0) _, reward, _, _, _ = wrapped.step(0)
assert reward == -1.0, f"Off-track reward must not get bonus, got {reward}" assert reward != 999.0, "Wrapper must not pass through sim's bogus reward"
assert reward < 10.0, f"Reward should be small, got {reward}"
def test_no_speed_bonus_when_reward_zero(): def test_circling_at_zero_cte_gives_near_zero_reward():
"""Reward exactly 0 should not get speed bonus."""
env = make_env_with_pos(speed=5.0, original_reward=0.0)
wrapped = SpeedRewardWrapper(env, speed_scale=0.5)
wrapped.reset()
_, reward, _, _, _ = wrapped.step(0)
assert reward == 0.0, f"Zero reward should stay zero, got {reward}"
# ---- Path Efficiency Tests ----
def _simulate_straight_driving(wrapped_env, env, steps=40, speed=3.0, step_size=0.1):
"""Simulate straight-line driving: car moves forward by step_size each step."""
wrapped_env.reset()
rewards = []
for i in range(steps):
env.set_pos([i * step_size, 0.0, 0.0])
env._speed = speed
_, r, _, _, _ = wrapped_env.step(0)
rewards.append(r)
return rewards
def _simulate_circular_driving(wrapped_env, env, steps=40, speed=3.0, radius=0.5):
"""Simulate circular driving: car moves in a circle, returns to start."""
wrapped_env.reset()
rewards = []
for i in range(steps):
angle = 2 * math.pi * i / steps
x = radius * math.cos(angle)
z = radius * math.sin(angle)
env.set_pos([x, 0.0, z])
env._speed = speed
_, r, _, _, _ = wrapped_env.step(0)
rewards.append(r)
return rewards
def test_straight_driving_gets_higher_reward_than_circular():
""" """
CRITICAL: Straight driving must produce more total reward than circular driving CORE v4 GUARANTEE: A spinning car at CTE=0 must earn near-zero reward.
at the same speed and base reward. This is the core anti-circular guarantee. v3 failed this: spinning at CTE=0 gave 1.0/step regardless of efficiency.
v4 multiplies base reward by efficiency circling yields 0.
""" """
env_straight = make_env_with_pos(speed=3.0, original_reward=0.8) env = MockEnv(speed=3.0, cte=0.0)
env_circular = make_env_with_pos(speed=3.0, original_reward=0.8)
wrapped_straight = SpeedRewardWrapper(env_straight, speed_scale=0.1, window_size=20)
wrapped_circular = SpeedRewardWrapper(env_circular, speed_scale=0.1, window_size=20)
straight_rewards = _simulate_straight_driving(wrapped_straight, env_straight, steps=40)
circular_rewards = _simulate_circular_driving(wrapped_circular, env_circular, steps=40)
# After warmup (window fills), straight should consistently beat circular
straight_tail = sum(straight_rewards[20:])
circular_tail = sum(circular_rewards[20:])
assert straight_tail > circular_tail, (
f"Straight driving ({straight_tail:.2f}) should beat circular ({circular_tail:.2f})"
)
def test_efficiency_near_one_for_straight_driving():
"""Path efficiency should be near 1.0 for straight-line motion."""
env = make_env_with_pos(speed=3.0, original_reward=1.0)
wrapped = SpeedRewardWrapper(env, speed_scale=0.1, window_size=10)
wrapped.reset()
# Drive in a straight line
for i in range(15):
env.set_pos([i * 0.2, 0.0, 0.0])
wrapped.step(0)
efficiency = wrapped._compute_efficiency()
assert efficiency > 0.90, f"Straight driving efficiency should be >0.90, got {efficiency:.4f}"
def test_efficiency_near_zero_for_circular_driving():
"""Path efficiency should be near 0.0 for full circular motion."""
env = make_env_with_pos(speed=3.0, original_reward=1.0)
wrapped = SpeedRewardWrapper(env, speed_scale=0.1, window_size=20) wrapped = SpeedRewardWrapper(env, speed_scale=0.1, window_size=20)
wrapped.reset() wrapped.reset()
# Drive a full circle (returns to start position) # Simulate full circles (returns to start position)
radius = 1.0 radius = 0.5
steps = 25 # More than window_size to fill it rewards = []
for i in range(steps): for i in range(30):
angle = 2 * math.pi * i / 24 # 24 steps = full circle angle = 2 * math.pi * (i % 20) / 20
x = radius * math.cos(angle) env.set_pos([radius * math.cos(angle), 0., radius * math.sin(angle)])
z = radius * math.sin(angle) _, r, _, _, _ = wrapped.step(0)
env.set_pos([x, 0.0, z]) rewards.append(r)
wrapped.step(0)
efficiency = wrapped._compute_efficiency() # After window fills, rewards should be near zero (circling detected)
assert efficiency < 0.2, f"Circular driving efficiency should be <0.2, got {efficiency:.4f}" late_rewards = rewards[20:]
avg = sum(late_rewards) / len(late_rewards)
assert avg < 0.15, f"Circling at CTE=0 should earn near-zero reward, got avg={avg:.4f}"
def test_efficiency_one_with_no_pos_history(): def test_forward_driving_earns_positive_reward():
"""When position not available, efficiency should default to 1.0 (no penalty).""" """Straight-line driving at low CTE earns a clear positive reward."""
class NoPosEnv(gym.Env): env = MockEnv(speed=2.0, cte=0.5)
metadata = {'render_modes': []} wrapped = SpeedRewardWrapper(env, speed_scale=0.1, window_size=10)
def __init__(self): wrapped.reset()
super().__init__()
self.action_space = gym.spaces.Discrete(5)
self.observation_space = gym.spaces.Box(low=0, high=255, shape=(120, 160, 3), dtype=np.uint8)
def reset(self, seed=None, **kwargs):
return np.zeros((120, 160, 3), dtype=np.uint8), {}
def step(self, action):
return np.zeros((120, 160, 3), dtype=np.uint8), 0.8, False, False, {'speed': 2.0} # No pos
def close(self):
pass
wrapped = SpeedRewardWrapper(NoPosEnv(), speed_scale=0.1) rewards = []
for i in range(20):
env.set_pos([i * 0.3, 0., 0.])
_, r, _, _, _ = wrapped.step(0)
rewards.append(r)
late = rewards[10:]
avg = sum(late) / len(late)
assert avg > 0.5, f"Forward driving should earn >0.5 reward, got {avg:.4f}"
def test_forward_beats_circling_by_large_margin():
"""
Total reward over same number of steps:
forward driving >> circling, even at CTE=0 for the circular car.
"""
env_fwd = MockEnv(speed=2.0, cte=0.5)
env_circ = MockEnv(speed=2.0, cte=0.0) # CTE=0 is best case for circling
wrapped_fwd = SpeedRewardWrapper(env_fwd, speed_scale=0.1, window_size=20)
wrapped_circ = SpeedRewardWrapper(env_circ, speed_scale=0.1, window_size=20)
wrapped_fwd.reset()
wrapped_circ.reset()
total_fwd, total_circ = 0.0, 0.0
radius = 0.5
for i in range(40):
# Forward: moves in straight line
env_fwd.set_pos([i * 0.3, 0., 0.])
_, r, _, _, _ = wrapped_fwd.step(0)
total_fwd += r
# Circular: perfect circles at CTE=0
angle = 2 * math.pi * (i % 20) / 20
env_circ.set_pos([radius * math.cos(angle), 0., radius * math.sin(angle)])
_, r, _, _, _ = wrapped_circ.step(0)
total_circ += r
assert total_fwd > total_circ * 3, (
f"Forward ({total_fwd:.1f}) should beat circling ({total_circ:.1f}) by 3x"
)
def test_crash_gives_negative_reward():
"""Episode termination (done=True) must always give -1.0."""
env = MockEnv(speed=5.0, cte=0.0, done=True)
wrapped = SpeedRewardWrapper(env, speed_scale=0.2)
wrapped.reset() wrapped.reset()
_, reward, _, _, _ = wrapped.step(0) _, reward, _, _, _ = wrapped.step(0)
# Without pos, efficiency=1.0, so reward = 0.8 * (1 + 0.1*2*1.0) = 0.96 assert reward == -1.0, f"Crash reward must be -1.0, got {reward}"
assert reward > 0.8, f"Without pos, should get speed bonus (efficiency=1.0), got {reward}"
def test_efficiency_resets_on_episode_reset(): def test_high_cte_reduces_reward():
"""Position history should clear on reset, so each episode starts fresh.""" """Higher CTE should reduce reward (closer to track edge = lower base)."""
env = make_env_with_pos(speed=3.0, original_reward=1.0) env_low = MockEnv(speed=2.0, cte=0.5)
env_high = MockEnv(speed=2.0, cte=4.0)
wrapped_low = SpeedRewardWrapper(env_low, speed_scale=0.1, window_size=5)
wrapped_high = SpeedRewardWrapper(env_high, speed_scale=0.1, window_size=5)
wrapped_low.reset()
wrapped_high.reset()
# Drive straight so efficiency fills up
for i in range(10):
env_low.set_pos([i * 0.3, 0., 0.])
env_high.set_pos([i * 0.3, 0., 0.])
_, r_low, _, _, _ = wrapped_low.step(0)
_, r_high, _, _, _ = wrapped_high.step(0)
assert r_low > r_high, f"Low CTE ({r_low:.3f}) should reward more than high CTE ({r_high:.3f})"
def test_speed_bonus_increases_reward_when_on_track():
"""Faster forward driving earns more reward than slower forward driving."""
env_slow = MockEnv(speed=0.5, cte=1.0)
env_fast = MockEnv(speed=3.0, cte=1.0)
wrapped_slow = SpeedRewardWrapper(env_slow, speed_scale=0.1, window_size=10)
wrapped_fast = SpeedRewardWrapper(env_fast, speed_scale=0.1, window_size=10)
wrapped_slow.reset()
wrapped_fast.reset()
for i in range(15):
env_slow.set_pos([i * 0.1, 0., 0.])
env_fast.set_pos([i * 0.3, 0., 0.]) # Fast car covers more ground
_, r_slow, _, _, _ = wrapped_slow.step(0)
_, r_fast, _, _, _ = wrapped_fast.step(0)
assert r_fast > r_slow, f"Fast ({r_fast:.3f}) should earn more than slow ({r_slow:.3f})"
def test_theoretical_max_per_step():
"""Max reward/step = 1.0 × 1.0 × (1 + scale × max_speed) = 2.0 at scale=0.1, max=10."""
env = MockEnv()
wrapped = SpeedRewardWrapper(env, speed_scale=0.1)
assert wrapped.theoretical_max_per_step(max_speed=10.0) == pytest.approx(2.0, abs=1e-6)
def test_4tuple_step_compatibility():
"""Wrapper must handle 4-tuple step() return (old gym API)."""
env = MockEnv(speed=2.0, cte=0.5, use_5tuple=False)
env.set_pos([0., 0., 0.])
wrapped = SpeedRewardWrapper(env, speed_scale=0.1)
wrapped.reset()
result = wrapped.step(0)
assert len(result) == 4, f"Expected 4-tuple, got {len(result)}"
_, reward, done, info = result
assert isinstance(reward, float)
assert reward != 999.0, "Should not use sim reward"
def test_reward_resets_on_episode_reset():
"""After reset, position history clears so efficiency recalculates cleanly."""
env = MockEnv(speed=2.0, cte=0.5)
wrapped = SpeedRewardWrapper(env, speed_scale=0.1, window_size=10) wrapped = SpeedRewardWrapper(env, speed_scale=0.1, window_size=10)
wrapped.reset() wrapped.reset()
# Fill with circular data # Fill with circular data
radius = 0.5
for i in range(15): for i in range(15):
angle = 2 * math.pi * i / 12 angle = 2 * math.pi * i / 12
env.set_pos([radius * math.cos(angle), 0.0, radius * math.sin(angle)]) env.set_pos([0.5 * math.cos(angle), 0., 0.5 * math.sin(angle)])
wrapped.step(0) wrapped.step(0)
eff_before_reset = wrapped._compute_efficiency() # After reset, start fresh straight
# Reset and drive straight for a few steps
wrapped.reset() wrapped.reset()
for i in range(3):
env.set_pos([i * 0.3, 0.0, 0.0])
wrapped.step(0)
eff_after_reset = wrapped._compute_efficiency()
assert eff_after_reset > eff_before_reset, \
f"After reset, efficiency should improve: before={eff_before_reset:.3f}, after={eff_after_reset:.3f}"
def test_speed_bonus_disappears_when_circling():
"""After circling for window_size steps, speed bonus should be nearly zero."""
env = make_env_with_pos(speed=5.0, original_reward=1.0)
wrapped = SpeedRewardWrapper(env, speed_scale=0.5, window_size=20, min_efficiency=0.05)
wrapped.reset()
# Warm up with circular motion
radius = 0.5
rewards = [] rewards = []
for i in range(30): for i in range(5):
angle = 2 * math.pi * (i % 20) / 20 # Full circle every 20 steps env.set_pos([i * 0.3, 0., 0.])
env.set_pos([radius * math.cos(angle), 0.0, radius * math.sin(angle)])
_, r, _, _, _ = wrapped.step(0) _, r, _, _, _ = wrapped.step(0)
rewards.append(r) rewards.append(r)
# Later rewards (after window fills) should be close to original_reward # Should get reasonable reward after fresh start
later_rewards = rewards[20:] assert rewards[-1] > 0, "Should get positive reward after reset and straight driving"
avg_later = sum(later_rewards) / len(later_rewards)
assert avg_later < 1.3, \
f"Circular driving speed bonus should be suppressed, avg reward={avg_later:.3f} (original=1.0)"
# ---- Inherited guarantees ----
def test_crash_still_penalized():
"""Crash (original_reward=-1) should remain -1 regardless of speed or efficiency."""
env = make_env_with_pos(speed=8.0, original_reward=-1.0, done=True)
wrapped = SpeedRewardWrapper(env, speed_scale=0.2)
wrapped.reset()
_, reward, _, _, _ = wrapped.step(0)
assert reward == -1.0, f"Crash reward should remain -1.0, got {reward}"
def test_theoretical_max_per_step():
"""Max reward/step bounded: original(1.0) × (1 + speed_scale × max_speed)."""
env = make_env_with_pos()
wrapped = SpeedRewardWrapper(env, speed_scale=0.1)
assert wrapped.theoretical_max_per_step(max_speed=10.0) == pytest.approx(2.0, abs=1e-6)